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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_TIMER_H_INCLUDED
- #define IRR_I_TIMER_H_INCLUDED
- #include "IReferenceCounted.h"
- namespace irr
- {
- //! Interface for getting and manipulating the virtual time
- class ITimer : public virtual IReferenceCounted
- {
- public:
- //! Returns current real time in milliseconds of the system.
- /** This value does not start with 0 when the application starts.
- For example in one implementation the value returned could be the
- amount of milliseconds which have elapsed since the system was started.
- */
- virtual u32 getRealTime() const = 0;
- enum EWeekday
- {
- EWD_SUNDAY=0,
- EWD_MONDAY,
- EWD_TUESDAY,
- EWD_WEDNESDAY,
- EWD_THURSDAY,
- EWD_FRIDAY,
- EWD_SATURDAY
- };
- struct RealTimeDate
- {
- // Hour of the day, from 0 to 23
- u32 Hour;
- // Minute of the hour, from 0 to 59
- u32 Minute;
- // Second of the minute, due to extra seconds from 0 to 61
- u32 Second;
- // Year of the Gregorian calendar
- s32 Year;
- // Month of the year, from 1 to 12
- u32 Month;
- // Day of the month, from 1 to 31
- u32 Day;
- // Weekday for the current day
- EWeekday Weekday;
- // Day of the year, from 1 to 366
- u32 Yearday;
- // Whether daylight saving is on
- bool IsDST;
- };
- virtual RealTimeDate getRealTimeAndDate() const = 0;
- //! Returns current virtual time in milliseconds.
- /** This value starts with 0 and can be manipulated using setTime(),
- stopTimer(), startTimer(), etc. This value depends on the set speed of
- the timer if the timer is stopped, etc. If you need the system time,
- use getRealTime() */
- virtual u32 getTime() const = 0;
- //! sets current virtual time
- virtual void setTime(u32 time) = 0;
- //! Stops the virtual timer.
- /** The timer is reference counted, which means everything which calls
- stop() will also have to call start(), otherwise the timer may not
- start/stop correctly again. */
- virtual void stop() = 0;
- //! Starts the virtual timer.
- /** The timer is reference counted, which means everything which calls
- stop() will also have to call start(), otherwise the timer may not
- start/stop correctly again. */
- virtual void start() = 0;
- //! Sets the speed of the timer
- /** The speed is the factor with which the time is running faster or
- slower then the real system time. */
- virtual void setSpeed(f32 speed = 1.0f) = 0;
- //! Returns current speed of the timer
- /** The speed is the factor with which the time is running faster or
- slower then the real system time. */
- virtual f32 getSpeed() const = 0;
- //! Returns if the virtual timer is currently stopped
- virtual bool isStopped() const = 0;
- //! Advances the virtual time
- /** Makes the virtual timer update the time value based on the real
- time. This is called automatically when calling IrrlichtDevice::run(),
- but you can call it manually if you don't use this method. */
- virtual void tick() = 0;
- };
- } // end namespace irr
- #endif
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