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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED
- #define IRR_I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED
- #include "ISceneNodeAnimator.h"
- namespace irr
- {
- namespace scene
- {
- //! Special scene node animator for Maya-style cameras
- /** This scene node animator can be attached to a camera to make it act like a 3d
- modeling tool.
- The camera is moving relative to the target with the mouse, by pressing either
- of the three buttons.
- In order to move the camera, set a new target for the camera. The distance defines
- the current orbit radius the camera moves on. Distance can be changed via the setter
- or by mouse events.
- */
- class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator
- {
- public:
- //! Returns the speed of movement
- virtual f32 getMoveSpeed() const = 0;
- //! Sets the speed of movement
- virtual void setMoveSpeed(f32 moveSpeed) = 0;
- //! Returns the rotation speed
- virtual f32 getRotateSpeed() const = 0;
- //! Set the rotation speed
- virtual void setRotateSpeed(f32 rotateSpeed) = 0;
- //! Returns the zoom speed
- virtual f32 getZoomSpeed() const = 0;
- //! Set the zoom speed
- virtual void setZoomSpeed(f32 zoomSpeed) = 0;
- //! Returns the current distance, i.e. orbit radius
- virtual f32 getDistance() const = 0;
- //! Set the distance
- virtual void setDistance(f32 distance) = 0;
- //! Set the minimal distance to the camera target for zoom
- virtual void setTargetMinDistance(f32 minDistance) = 0;
- //! Returns the minimal distance to the camera target for zoom
- virtual f32 getTargetMinDistance() const = 0;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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