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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED
- #define IRR_I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED
- #include "IParticleEmitter.h"
- namespace irr
- {
- namespace scene
- {
- //! A particle emitter which emits from a cylindrically shaped space.
- class IParticleCylinderEmitter : public IParticleEmitter
- {
- public:
- //! Set the center of the radius for the cylinder, at one end of the cylinder
- virtual void setCenter( const core::vector3df& center ) = 0;
- //! Set the normal of the cylinder
- virtual void setNormal( const core::vector3df& normal ) = 0;
- //! Set the radius of the cylinder
- virtual void setRadius( f32 radius ) = 0;
- //! Set the length of the cylinder
- virtual void setLength( f32 length ) = 0;
- //! Set whether or not to draw points inside the cylinder
- virtual void setOutlineOnly( bool outlineOnly = true ) = 0;
- //! Get the center of the cylinder
- virtual const core::vector3df& getCenter() const = 0;
- //! Get the normal of the cylinder
- virtual const core::vector3df& getNormal() const = 0;
- //! Get the radius of the cylinder
- virtual f32 getRadius() const = 0;
- //! Get the center of the cylinder
- virtual f32 getLength() const = 0;
- //! Get whether or not to draw points inside the cylinder
- virtual bool getOutlineOnly() const = 0;
- //! Get emitter type
- virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_CYLINDER; }
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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