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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED
- #define IRR_I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED
- #include "IParticleAffector.h"
- namespace irr
- {
- namespace scene
- {
- //! A particle affector which attracts or detracts particles.
- class IParticleAttractionAffector : public IParticleAffector
- {
- public:
- //! Set the point that particles will attract to
- virtual void setPoint( const core::vector3df& point ) = 0;
- //! Set the speed, in game units per second that the particles will attract to the specified point
- virtual void setSpeed( f32 speed ) =0;
- //! Set whether or not the particles are attracting or detracting
- virtual void setAttract( bool attract ) = 0;
- //! Set whether or not this will affect particles in the X direction
- virtual void setAffectX( bool affect ) = 0;
- //! Set whether or not this will affect particles in the Y direction
- virtual void setAffectY( bool affect ) = 0;
- //! Set whether or not this will affect particles in the Z direction
- virtual void setAffectZ( bool affect ) = 0;
- //! Get the point that particles are attracted to
- virtual const core::vector3df& getPoint() const = 0;
- //! Get the speed that points attract to the specified point
- virtual f32 getSpeed() const =0;
- //! Get whether or not the particles are attracting or detracting
- virtual bool getAttract() const = 0;
- //! Get whether or not the particles X position are affected
- virtual bool getAffectX() const = 0;
- //! Get whether or not the particles Y position are affected
- virtual bool getAffectY() const = 0;
- //! Get whether or not the particles Z position are affected
- virtual bool getAffectZ() const = 0;
- //! Get emitter type
- virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_ATTRACT; }
- };
- } // end namespace scene
- } // end namespace irr
- #endif // IRR_I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED
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