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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
- #define IRR_I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
- #include "IParticleEmitter.h"
- #include "IAnimatedMeshSceneNode.h"
- namespace irr
- {
- namespace scene
- {
- //! A particle emitter which emits particles from mesh vertices.
- class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter
- {
- public:
- //! Set Mesh to emit particles from
- virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0;
- //! Set whether to use vertex normal for direction, or direction specified
- virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0;
- //! Set the amount that the normal is divided by for getting a particles direction
- virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
- //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
- virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
- //! Get mesh we're emitting particles from
- virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0;
- //! Get whether to use vertex normal for direction, or direction specified
- virtual bool isUsingNormalDirection() const = 0;
- //! Get the amount that the normal is divided by for getting a particles direction
- virtual f32 getNormalDirectionModifier() const = 0;
- //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
- virtual bool getEveryMeshVertex() const = 0;
- //! Get emitter type
- virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_ANIMATED_MESH; }
- };
- } // end namespace scene
- } // end namespace irr
- #endif // IRR_I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
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