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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_MESH_WRITER_H_INCLUDED
- #define IRR_I_MESH_WRITER_H_INCLUDED
- #include "IReferenceCounted.h"
- #include "EMeshWriterEnums.h"
- namespace irr
- {
- namespace io
- {
- class IWriteFile;
- } // end namespace io
- namespace scene
- {
- class IMesh;
- //! Interface for writing meshes
- class IMeshWriter : public virtual IReferenceCounted
- {
- public:
- //! Destructor
- virtual ~IMeshWriter() {}
- //! Get the type of the mesh writer
- /** For own implementations, use MAKE_IRR_ID as shown in the
- EMESH_WRITER_TYPE enumeration to return your own unique mesh
- type id.
- \return Type of the mesh writer. */
- virtual EMESH_WRITER_TYPE getType() const = 0;
- //! Write a static mesh.
- /** \param file File handle to write the mesh to.
- \param mesh Pointer to mesh to be written.
- \param flags Optional flags to set properties of the writer.
- \return True if successful */
- virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
- s32 flags=EMWF_NONE) = 0;
- // Writes an animated mesh
- // for future use, only b3d writer is able to write animated meshes currently and that was implemented using the writeMesh above.
- /* \return Returns true if successful */
- //virtual bool writeAnimatedMesh(io::IWriteFile* file,
- // scene::IAnimatedMesh* mesh,
- // s32 flags=EMWF_NONE) = 0;
- };
- } // end namespace
- } // end namespace
- #endif
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