12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 |
- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_GUI_WINDOW_H_INCLUDED
- #define IRR_I_GUI_WINDOW_H_INCLUDED
- #include "IGUIElement.h"
- namespace irr
- {
- namespace gui
- {
- class IGUIButton;
- //! Default moveable window GUI element with border, caption and close icons.
- /** \par This element can create the following events of type EGUI_EVENT_TYPE:
- \li EGET_ELEMENT_CLOSED
- */
- class IGUIWindow : public IGUIElement
- {
- public:
- //! constructor
- IGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
- : IGUIElement(EGUIET_WINDOW, environment, parent, id, rectangle) {}
- //! Returns pointer to the close button
- /** You can hide the button by calling setVisible(false) on the result. */
- virtual IGUIButton* getCloseButton() const = 0;
- //! Returns pointer to the minimize button
- /** You can hide the button by calling setVisible(false) on the result. */
- virtual IGUIButton* getMinimizeButton() const = 0;
- //! Returns pointer to the maximize button
- /** You can hide the button by calling setVisible(false) on the result. */
- virtual IGUIButton* getMaximizeButton() const = 0;
- //! Returns true if the window can be dragged with the mouse, false if not
- virtual bool isDraggable() const = 0;
- //! Sets whether the window can be dragged by the mouse
- virtual void setDraggable(bool draggable) = 0;
- //! Set if the window background will be drawn
- virtual void setDrawBackground(bool draw) = 0;
- //! Get if the window background will be drawn
- virtual bool getDrawBackground() const = 0;
- //! Set if the window titlebar will be drawn
- //! Note: If the background is not drawn, then the titlebar is automatically also not drawn
- virtual void setDrawTitlebar(bool draw) = 0;
- //! Get if the window titlebar will be drawn
- virtual bool getDrawTitlebar() const = 0;
- //! Returns the rectangle of the drawable area (without border and without titlebar)
- /** The coordinates are given relative to the top-left position of the gui element.<br>
- So to get absolute positions you have to add the resulting rectangle to getAbsolutePosition().UpperLeftCorner.<br>
- To get it relative to the parent element you have to add the resulting rectangle to getRelativePosition().UpperLeftCorner.
- Beware that adding a menu will not change the clientRect as menus are own gui elements, so in that case you might want to subtract
- the menu area additionally. */
- virtual core::rect<s32> getClientRect() const = 0;
- };
- } // end namespace gui
- } // end namespace irr
- #endif
|