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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_GUI_TOOL_BAR_H_INCLUDED
- #define IRR_I_GUI_TOOL_BAR_H_INCLUDED
- #include "IGUIElement.h"
- namespace irr
- {
- namespace video
- {
- class ITexture;
- } // end namespace video
- namespace gui
- {
- class IGUIButton;
- //! Stays at the top of its parent like the menu bar and contains tool buttons
- class IGUIToolBar : public IGUIElement
- {
- public:
- //! constructor
- IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
- : IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
- //! Adds a button to the tool bar
- virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
- video::ITexture* img=0, video::ITexture* pressedimg=0,
- bool isPushButton=false, bool useAlphaChannel=false) = 0;
- };
- } // end namespace gui
- } // end namespace irr
- #endif
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