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- // Copyright (C) 2008-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_DYNAMIC_MESH_BUFFER_H_INCLUDED
- #define IRR_I_DYNAMIC_MESH_BUFFER_H_INCLUDED
- #include "IMeshBuffer.h"
- #include "IVertexBuffer.h"
- #include "IIndexBuffer.h"
- namespace irr
- {
- namespace scene
- {
- /** a dynamic meshBuffer */
- class IDynamicMeshBuffer : public IMeshBuffer
- {
- public:
- virtual IVertexBuffer &getVertexBuffer() const =0;
- virtual IIndexBuffer &getIndexBuffer() const =0;
- virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0;
- virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0;
- // ------------------- Old interface ------------------- //
- // That stuff could also be in CDynamicMeshBuffer
- // I suppose it was put here to show that the information
- // is now basically handled by the vertex/index buffers instead
- // of the meshbuffer itself.
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
- {
- return getVertexBuffer().getHardwareMappingHint();
- }
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
- {
- return getIndexBuffer().getHardwareMappingHint();
- }
- //! set the hardware mapping hint, for driver
- virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
- {
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
- getVertexBuffer().setHardwareMappingHint(NewMappingHint);
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
- getIndexBuffer().setHardwareMappingHint(NewMappingHint);
- }
- //! flags the mesh as changed, reloads hardware buffers
- virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
- {
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
- getVertexBuffer().setDirty();
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
- getIndexBuffer().setDirty();
- }
- virtual u32 getChangedID_Vertex() const IRR_OVERRIDE
- {
- return getVertexBuffer().getChangedID();
- }
- virtual u32 getChangedID_Index() const IRR_OVERRIDE
- {
- return getIndexBuffer().getChangedID();
- }
- //! Get type of vertex data which is stored in this meshbuffer.
- /** \return Vertex type of this buffer. */
- virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
- {
- return getVertexBuffer().getType();
- }
- //! Get access to vertex data. The data is an array of vertices.
- /** Which vertex type is used can be determined by getVertexType().
- \return Pointer to array of vertices. */
- virtual const void* getVertices() const IRR_OVERRIDE
- {
- return getVertexBuffer().getData();
- }
- //! Get access to vertex data. The data is an array of vertices.
- /** Which vertex type is used can be determined by getVertexType().
- \return Pointer to array of vertices. */
- virtual void* getVertices() IRR_OVERRIDE
- {
- return getVertexBuffer().getData();
- }
- //! Get amount of vertices in meshbuffer.
- /** \return Number of vertices in this buffer. */
- virtual u32 getVertexCount() const IRR_OVERRIDE
- {
- return getVertexBuffer().size();
- }
- //! Get type of index data which is stored in this meshbuffer.
- /** \return Index type of this buffer. */
- virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
- {
- return getIndexBuffer().getType();
- }
- //! Get access to indices.
- /** \return Pointer to indices array. */
- virtual const u16* getIndices() const IRR_OVERRIDE
- {
- return (u16*)getIndexBuffer().getData();
- }
- //! Get access to indices.
- /** \return Pointer to indices array. */
- virtual u16* getIndices() IRR_OVERRIDE
- {
- return (u16*)getIndexBuffer().getData();
- }
- //! Get amount of indices in this meshbuffer.
- /** \return Number of indices in this buffer. */
- virtual u32 getIndexCount() const IRR_OVERRIDE
- {
- return getIndexBuffer().size();
- }
- //! returns position of vertex i
- virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
- {
- return getVertexBuffer()[i].Pos;
- }
- //! returns position of vertex i
- virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
- {
- return getVertexBuffer()[i].Pos;
- }
- //! returns texture coords of vertex i
- virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
- {
- return getVertexBuffer()[i].TCoords;
- }
- //! returns texture coords of vertex i
- virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
- {
- return getVertexBuffer()[i].TCoords;
- }
- //! returns normal of vertex i
- virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
- {
- return getVertexBuffer()[i].Normal;
- }
- //! returns normal of vertex i
- virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
- {
- return getVertexBuffer()[i].Normal;
- }
- //! returns color of vertex i
- virtual video::SColor& getColor(u32 i) IRR_OVERRIDE
- {
- return getVertexBuffer()[i].Color;
- }
- //! returns color of vertex i
- virtual const video::SColor& getColor(u32 i) const IRR_OVERRIDE
- {
- return getVertexBuffer()[i].Color;
- }
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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