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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED
- #define IRR_I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED
- #include "IBillboardSceneNode.h"
- namespace irr
- {
- namespace gui
- {
- class IGUIFont;
- }
- namespace scene
- {
- //! A billboard text scene node.
- /** Acts like a billboard which displays the currently set text.
- Due to the exclusion of RTTI in Irrlicht we have to avoid multiple
- inheritance. Hence, changes to the ITextSceneNode interface have
- to be copied here manually.
- */
- class IBillboardTextSceneNode : public IBillboardSceneNode
- {
- public:
- //! Constructor
- IBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
- const core::vector3df& position = core::vector3df(0,0,0))
- : IBillboardSceneNode(parent, mgr, id, position) {}
- //! Sets the size of the billboard.
- virtual void setSize(const core::dimension2d<f32>& size) = 0;
- //! Returns the size of the billboard.
- virtual const core::dimension2d<f32>& getSize() const = 0;
- //! Set the color of all vertices of the billboard
- /** \param overallColor: the color to set */
- virtual void setColor(const video::SColor & overallColor) = 0;
- //! Set the color of the top and bottom vertices of the billboard
- /** \param topColor: the color to set the top vertices
- \param bottomColor: the color to set the bottom vertices */
- virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
- //! Gets the color of the top and bottom vertices of the billboard
- /** \param topColor: stores the color of the top vertices
- \param bottomColor: stores the color of the bottom vertices */
- virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
- //! sets the text string
- virtual void setText(const wchar_t* text) = 0;
- //! get the text string
- virtual const wchar_t* getText() const = 0;
- //! sets the color of the text
- //! You can use setColor instead which does the same
- virtual void setTextColor(video::SColor color)
- {
- setColor(color);
- }
- //! Get the font used to draw the text
- virtual gui::IGUIFont* getFont() const = 0;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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