ETerrainElements.h 960 B

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  1. // Copyright (C) 2002-2012 Nikolaus Gebhardt
  2. // This file is part of the "Irrlicht Engine".
  3. // For conditions of distribution and use, see copyright notice in irrlicht.h
  4. #ifndef IRR_E_TERRAIN_ELEMENTS_H
  5. #define IRR_E_TERRAIN_ELEMENTS_H
  6. namespace irr
  7. {
  8. namespace scene
  9. {
  10. //! enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
  11. enum E_TERRAIN_PATCH_SIZE
  12. {
  13. //! patch size of 9, at most, use 4 levels of detail with this patch size.
  14. ETPS_9 = 9,
  15. //! patch size of 17, at most, use 5 levels of detail with this patch size.
  16. ETPS_17 = 17,
  17. //! patch size of 33, at most, use 6 levels of detail with this patch size.
  18. ETPS_33 = 33,
  19. //! patch size of 65, at most, use 7 levels of detail with this patch size.
  20. ETPS_65 = 65,
  21. //! patch size of 129, at most, use 8 levels of detail with this patch size.
  22. ETPS_129 = 129
  23. };
  24. } // end namespace scene
  25. } // end namespace irr
  26. #endif