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- # Makefile for Irrlicht Examples
- # It's usually sufficient to change just the target name and source file list
- # and be sure that CXX is set to a valid compiler
- # Name of the executable created (.exe will be added automatically if necessary)
- Target := 21.Quake3Explorer
- # List of source files, separated by spaces
- Sources := main.cpp sound.cpp q3factory.cpp
- # Path to Irrlicht directory, should contain include/ and lib/
- IrrlichtHome := ../..
- # Path for the executable. Note that Irrlicht.dll should usually also be there for win32 systems
- BinPath = ../../bin/$(SYSTEM)
- # general compiler settings (might need to be set when compiling the lib, too)
- CPPFLAGS += -I$(IrrlichtHome)/include
- ifndef NDEBUG
- CXXFLAGS += -g -Wall
- else
- CXXFLAGS += -O3
- endif
- #default target is Linux
- all: all_linux
- # target specific settings
- all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht
- all_linux: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm -lXext -lX11 -lXcursor
- all_linux clean_linux: SYSTEM=Linux
- all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
- all_win32 clean_win32 static_win32: SUF=.exe
- static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
- all_win32: LDFLAGS += -lopengl32 -lm
- static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lopengl32
- # name of the binary - only valid for targets which set SYSTEM
- DESTPATH = $(BinPath)/$(Target)$(SUF)
- all_linux all_win32 static_win32:
- $(warning Building...)
- $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
- clean: clean_linux clean_win32
- $(warning Cleaning...)
- clean_linux clean_win32:
- @$(RM) $(DESTPATH)
- .PHONY: all all_win32 static_win32 clean clean_linux clean_win32
- #multilib handling
- ifeq ($(HOSTTYPE), x86_64)
- LIBSELECT=64
- endif
- #solaris real-time features
- ifeq ($(HOSTTYPE), sun4)
- LDFLAGS += -lrt
- endif
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