Quake3MapShader.vcproj 3.5 KB

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  1. <?xml version="1.0" encoding="Windows-1252"?>
  2. <VisualStudioProject
  3. ProjectType="Visual C++"
  4. Version="7.10"
  5. Name="16.Quake3MapShader"
  6. ProjectGUID="{EB3B38EA-5CE7-4983-845B-880661E69D09}"
  7. Keyword="Win32Proj">
  8. <Platforms>
  9. <Platform
  10. Name="Win32"/>
  11. </Platforms>
  12. <Configurations>
  13. <Configuration
  14. Name="Debug|Win32"
  15. OutputDirectory="Debug"
  16. IntermediateDirectory="Debug"
  17. ConfigurationType="1"
  18. CharacterSet="2">
  19. <Tool
  20. Name="VCCLCompilerTool"
  21. Optimization="0"
  22. AdditionalIncludeDirectories="..\..\include"
  23. PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
  24. MinimalRebuild="TRUE"
  25. BasicRuntimeChecks="3"
  26. RuntimeLibrary="5"
  27. UsePrecompiledHeader="0"
  28. WarningLevel="3"
  29. Detect64BitPortabilityProblems="TRUE"
  30. DebugInformationFormat="4"/>
  31. <Tool
  32. Name="VCCustomBuildTool"/>
  33. <Tool
  34. Name="VCLinkerTool"
  35. OutputFile="..\..\bin\Win32-VisualStudio\16.Quake3MapShader.exe"
  36. LinkIncremental="0"
  37. SuppressStartupBanner="TRUE"
  38. AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
  39. GenerateDebugInformation="TRUE"
  40. ProgramDatabaseFile="$(OutDir)/Quake3MapShader.pdb"
  41. SubSystem="1"
  42. TargetMachine="1"/>
  43. <Tool
  44. Name="VCMIDLTool"/>
  45. <Tool
  46. Name="VCPostBuildEventTool"/>
  47. <Tool
  48. Name="VCPreBuildEventTool"/>
  49. <Tool
  50. Name="VCPreLinkEventTool"/>
  51. <Tool
  52. Name="VCResourceCompilerTool"/>
  53. <Tool
  54. Name="VCWebServiceProxyGeneratorTool"/>
  55. <Tool
  56. Name="VCXMLDataGeneratorTool"/>
  57. <Tool
  58. Name="VCWebDeploymentTool"/>
  59. <Tool
  60. Name="VCManagedWrapperGeneratorTool"/>
  61. <Tool
  62. Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
  63. </Configuration>
  64. <Configuration
  65. Name="Release|Win32"
  66. OutputDirectory="Release"
  67. IntermediateDirectory="Release"
  68. ConfigurationType="1"
  69. CharacterSet="2"
  70. WholeProgramOptimization="TRUE">
  71. <Tool
  72. Name="VCCLCompilerTool"
  73. AdditionalOptions="/QIfist /Oa"
  74. Optimization="3"
  75. GlobalOptimizations="TRUE"
  76. InlineFunctionExpansion="2"
  77. EnableIntrinsicFunctions="TRUE"
  78. FavorSizeOrSpeed="1"
  79. OmitFramePointers="TRUE"
  80. AdditionalIncludeDirectories="..\..\include"
  81. PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
  82. RuntimeLibrary="4"
  83. BufferSecurityCheck="FALSE"
  84. UsePrecompiledHeader="0"
  85. WarningLevel="3"
  86. Detect64BitPortabilityProblems="TRUE"
  87. DebugInformationFormat="0"
  88. CallingConvention="1"/>
  89. <Tool
  90. Name="VCCustomBuildTool"/>
  91. <Tool
  92. Name="VCLinkerTool"
  93. OutputFile="..\..\bin\Win32-VisualStudio\16.Quake3MapShader.exe"
  94. LinkIncremental="0"
  95. SuppressStartupBanner="TRUE"
  96. AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
  97. GenerateDebugInformation="FALSE"
  98. SubSystem="1"
  99. OptimizeReferences="2"
  100. EnableCOMDATFolding="2"
  101. TargetMachine="1"/>
  102. <Tool
  103. Name="VCMIDLTool"/>
  104. <Tool
  105. Name="VCPostBuildEventTool"/>
  106. <Tool
  107. Name="VCPreBuildEventTool"/>
  108. <Tool
  109. Name="VCPreLinkEventTool"/>
  110. <Tool
  111. Name="VCResourceCompilerTool"/>
  112. <Tool
  113. Name="VCWebServiceProxyGeneratorTool"/>
  114. <Tool
  115. Name="VCXMLDataGeneratorTool"/>
  116. <Tool
  117. Name="VCWebDeploymentTool"/>
  118. <Tool
  119. Name="VCManagedWrapperGeneratorTool"/>
  120. <Tool
  121. Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
  122. </Configuration>
  123. </Configurations>
  124. <References>
  125. </References>
  126. <Files>
  127. <File
  128. RelativePath=".\main.cpp">
  129. </File>
  130. </Files>
  131. <Globals>
  132. </Globals>
  133. </VisualStudioProject>