CustomSceneNode.cbp 1.6 KB

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  1. <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
  2. <CodeBlocks_project_file>
  3. <FileVersion major="1" minor="6" />
  4. <Project>
  5. <Option title="Irrlicht Example 03 Custom Scene Node" />
  6. <Option pch_mode="0" />
  7. <Option compiler="gcc" />
  8. <Build>
  9. <Target title="Linux">
  10. <Option platforms="Unix;" />
  11. <Option output="../../bin/Linux/CustomSceneNode" prefix_auto="0" extension_auto="0" />
  12. <Option type="1" />
  13. <Option compiler="gcc" />
  14. <Option projectResourceIncludeDirsRelation="1" />
  15. <Compiler>
  16. <Add option="-g" />
  17. <Add option="-D_IRR_STATIC_LIB_" />
  18. </Compiler>
  19. <Linker>
  20. <Add library="Xxf86vm" />
  21. <Add library="GL" />
  22. <Add library="X11" />
  23. <Add directory="../../lib/Linux/" />
  24. </Linker>
  25. </Target>
  26. <Target title="Windows">
  27. <Option platforms="Windows;" />
  28. <Option output="../../bin/Win32-gcc/CustomSceneNode" prefix_auto="1" extension_auto="1" />
  29. <Option type="1" />
  30. <Option compiler="gcc" />
  31. <Option projectResourceIncludeDirsRelation="1" />
  32. <Compiler>
  33. <Add option="-g" />
  34. </Compiler>
  35. <Linker>
  36. <Add directory="../../lib/Win32-gcc" />
  37. </Linker>
  38. </Target>
  39. </Build>
  40. <VirtualTargets>
  41. <Add alias="All" targets="Windows;Linux;" />
  42. </VirtualTargets>
  43. <Compiler>
  44. <Add option="-g" />
  45. <Add directory="../../include" />
  46. </Compiler>
  47. <Linker>
  48. <Add library="Irrlicht" />
  49. <Add directory="../../bin/gcc" />
  50. </Linker>
  51. <Unit filename="main.cpp" />
  52. <Extensions>
  53. <code_completion />
  54. <debugger />
  55. <envvars />
  56. </Extensions>
  57. </Project>
  58. </CodeBlocks_project_file>