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- // Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- //! Tests rendering MRTs
- static bool testWithDriver(video::E_DRIVER_TYPE driverType)
- {
- IrrlichtDevice *device = createDevice (driverType, core::dimension2d < u32 > (220, 80));
- if (!device)
- return true; // No error if device does not exist
- video::IVideoDriver* driver = device->getVideoDriver();
- // We need at least GLSL 1.10 or HLSL 1.1
- // if (driver->getDriverAttributes().getAttributeAsInt("ShaderLanguageVersion")<=100)
- // return true;
- stabilizeScreenBackground(driver);
- logTestString("Testing driver %ls\n", driver->getName());
- // write white to first render-texture, green to second, blue to third
- const char* const psHLSL =
- "struct PS_INPUT\n"\
- "{\n"\
- " float4 Position : POSITION0;\n"\
- "};\n"\
- "struct PS_OUTPUT\n"\
- "{\n "\
- " float4 Color : COLOR0;\n"\
- " float4 Normal : COLOR1;\n"\
- " float4 Depth : COLOR2;\n"\
- "};\n"\
- "PS_OUTPUT pixelMain( PS_INPUT Input )\n"\
- "{\n"\
- " PS_OUTPUT Output;\n"\
- " Output.Color = float4(1.0,1.0,1.0,1.0);\n"\
- " Output.Normal = float4(0.0,1.0,0.0,1.0);\n"\
- " Output.Depth = float4(0.0,0.0,1.0,1.0);\n"\
- " return Output;\n"\
- "}";
- const char* const psGLSL =
- "void main(void)\n"\
- "{\n"\
- " gl_FragData[0] = vec4(1.0,1.0,1.0,1.0);\n"\
- " gl_FragData[1] = vec4(0.0,1.0,0.0,1.0);\n"\
- " gl_FragData[2] = vec4(0.0,0.0,1.0,1.0);\n"\
- "}";
- // variable
- video::IRenderTarget* renderTarget = 0;
- core::array<video::ITexture*> renderTargetTex;
- video::ITexture* renderTargetDepth = 0;
- const core::dimension2du texsize(64,64);
- bool result=true;
- s32 newMaterialType = -1;
- if (device->getVideoDriver()->getDriverAttributes().getAttributeAsInt("MaxMultipleRenderTargets") > 2)
- {
- renderTargetTex.set_used(3);
- renderTargetTex[0] = driver->addRenderTargetTexture(texsize, "rta", video::ECF_A8R8G8B8);
- renderTargetTex[1] = driver->addRenderTargetTexture(texsize, "rtb", video::ECF_A8R8G8B8);
- renderTargetTex[2] = driver->addRenderTargetTexture(texsize, "rtc", video::ECF_A8R8G8B8);
- renderTargetDepth = driver->addRenderTargetTexture(texsize, "rtd", video::ECF_D16);
- renderTarget = driver->addRenderTarget();
- renderTarget->setTexture(renderTargetTex, renderTargetDepth);
- video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices();
- if (gpu)
- {
- newMaterialType = gpu->addHighLevelShaderMaterial(
- 0, "vertexMain", video::EVST_VS_1_1,
- driverType==video::EDT_DIRECT3D9?psHLSL:psGLSL, "pixelMain", video::EPST_PS_1_1);
- }
- }
- // shader creation succeeded
- if (newMaterialType!=-1)
- {
- scene::ISceneNode* node = device->getSceneManager()->addCubeSceneNode();
- node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType);
- device->getSceneManager()->addCameraSceneNode(0, core::vector3df(0,0,-10));
- driver->beginScene(video::ECBF_COLOR, video::SColor(255, 0, 0, 0));
- // render
- driver->setRenderTargetEx(renderTarget, video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,0));
- device->getSceneManager()->drawAll();
- driver->setRenderTargetEx(0, 0, video::SColor(255, 0, 0, 0));
- // draw debug rt
- driver->draw2DImage(renderTargetTex[0], core::position2d<s32>(0,0));
- driver->draw2DImage(renderTargetTex[1], core::position2d<s32>(64,0));
- driver->draw2DImage(renderTargetTex[2], core::position2d<s32>(128,0));
- driver->endScene();
- result = takeScreenshotAndCompareAgainstReference(driver, "-mrt.png");
- driver->beginScene(video::ECBF_COLOR, video::SColor(255, 0, 0, 0));
- // render
- device->getSceneManager()->getActiveCamera()->setPosition(core::vector3df(0,0,-15));
- driver->setRenderTargetEx(renderTarget, video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,0));
- device->getSceneManager()->drawAll();
- driver->setRenderTargetEx(0, 0, video::SColor(255,0,0,0));
- // draw debug rt
- driver->draw2DImage(renderTargetTex[0], core::position2d<s32>(0,0));
- driver->draw2DImage(renderTargetTex[1], core::position2d<s32>(64,0));
- driver->draw2DImage(renderTargetTex[2], core::position2d<s32>(128,0));
- driver->endScene();
- result &= takeScreenshotAndCompareAgainstReference(driver, "-mrt2.png");
- }
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
- bool mrt(void)
- {
- bool result = true;
- TestWithAllHWDrivers(testWithDriver);
- return result;
- }
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