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- // Copyright (C) 2009-2012 Christian Stehno
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- using namespace core;
- using namespace scene;
- using namespace video;
- using namespace io;
- using namespace gui;
- // Tests mesh transformations via mesh manipulator.
- bool meshTransform(void)
- {
- // Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
- IrrlichtDevice *device = createDevice(EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
- assert_log(device);
- if (!device)
- return false;
- IVideoDriver* driver = device->getVideoDriver();
- ISceneManager * smgr = device->getSceneManager();
- IMeshSceneNode* node1 = smgr->addCubeSceneNode(50);
- IAnimatedMesh* amesh = smgr->getMesh("../media/sydney.md2");
- IAnimatedMesh* smesh = smgr->getMesh("../media/ninja.b3d");
- assert_log(node1 && amesh && smesh);
- bool result = false;
- if (!node1 || !amesh || !smesh)
- return false;
- // node1->setPosition(core::vector3df(-60,0,150));
- node1->setDebugDataVisible(scene::EDS_BBOX_ALL);
- IMeshSceneNode* node2 = smgr->addMeshSceneNode(amesh->getMesh(10));
- assert_log(node2);
- if (!node2)
- return false;
- // node2->setPosition(core::vector3df(30,10,150));
- node2->setDebugDataVisible(scene::EDS_BBOX_ALL);
- node2->setMaterialFlag(EMF_LIGHTING, false);
- IMeshSceneNode* node3 = smgr->addMeshSceneNode(smesh->getMesh(10));
- assert_log(node3);
- if (!node3)
- return false;
- // node3->setPosition(core::vector3df(10,0,0));
- node3->setDebugDataVisible(scene::EDS_BBOX_ALL);
- node3->setMaterialFlag(EMF_LIGHTING, false);
- smgr->addCameraSceneNode()->setPosition(core::vector3df(0,0,-20));
- // Just jump to the last frame since that's all we're interested in.
- device->run();
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255, 60, 60, 60));
- smgr->drawAll();
- driver->endScene();
- core::matrix4 mat;
- mat.setTranslation(core::vector3df(-60,0,150));
- driver->getMeshManipulator()->transform(node1->getMesh(), mat);
- mat.setTranslation(core::vector3df(30,10,150));
- driver->getMeshManipulator()->transform(node2->getMesh(), mat);
- mat.setTranslation(core::vector3df(10,0,0));
- driver->getMeshManipulator()->transform(node3->getMesh(), mat);
- // Just jump to the last frame since that's all we're interested in.
- device->run();
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255, 60, 60, 60));
- smgr->drawAll();
- driver->endScene();
- result = takeScreenshotAndCompareAgainstReference(driver, "-meshTransform.png");
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
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