123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- // Copyright (C) 2008-2012 Colin MacDonald
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- using namespace core;
- using namespace scene;
- using namespace video;
- using namespace io;
- using namespace gui;
- // Tests save scene.
- static bool saveScene(void)
- {
- IrrlichtDevice *device = createDevice( EDT_NULL, dimension2d<u32>(160, 120), 32);
- assert_log(device);
- if (!device)
- return false;
- ISceneManager * smgr = device->getSceneManager();
- ISkinnedMesh* mesh = (ISkinnedMesh*)smgr->getMesh("../media/ninja.b3d");
- if (!mesh)
- return false;
- IAnimatedMeshSceneNode* node1 = smgr->addAnimatedMeshSceneNode(mesh);
- if (node1)
- {
- node1->setPosition(vector3df(-3, -3, 10));
- node1->setMaterialFlag(EMF_LIGHTING, false);
- node1->setAnimationSpeed(0.f);
- node1->setCurrentFrame(10.f);
- node1->setDebugDataVisible(irr::scene::EDS_BBOX_BUFFERS);
- }
- ISkinnedMesh* mesh2 = (ISkinnedMesh*)smgr->getMesh(device->getFileSystem()->getAbsolutePath("../media/dwarf.x"));
- if (!mesh2)
- return false;
- IAnimatedMeshSceneNode* node2 = smgr->addAnimatedMeshSceneNode(mesh2);
- if (node2)
- {
- node2->setPosition(vector3df(33, -93, 120));
- node2->setMaterialFlag(EMF_LIGHTING, false);
- node2->setAnimationSpeed(10.f);
- node2->setCurrentFrame(2.f);
- }
- IAnimatedMeshSceneNode* node3 = smgr->addAnimatedMeshSceneNode(mesh2, node2);
- if (node3)
- {
- node3->setPosition(vector3df(-88, -300, 150));
- node3->setMaterialFlag(EMF_LIGHTING, false);
- node3->setAnimationSpeed(0.f);
- node3->setCurrentFrame(12.f);
- }
- smgr->addCameraSceneNode();
- logTestString("Test scene.irr");
- smgr->saveScene("results/scene.irr");
- bool result = xmlCompareFiles(device->getFileSystem(), "results/scene.irr", "media/scene.irr");
- logTestString("Test scene2.irr");
- smgr->saveScene("results/scene2.irr", 0, node3);
- result &= xmlCompareFiles(device->getFileSystem(), "results/scene2.irr", "media/scene2.irr");
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
- static bool loadScene(void)
- {
- IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO,
- core::dimension2du(160,120), 32);
- if (!device)
- return false;
- IVideoDriver* driver = device->getVideoDriver();
- ISceneManager* smgr = device->getSceneManager();
- // load scene from example, with correct relative path
- device->getFileSystem()->changeWorkingDirectoryTo("results");
- smgr->loadScene("../../media/example.irr");
- smgr->addCameraSceneNode(0, core::vector3df(0,0,-50));
- device->getFileSystem()->changeWorkingDirectoryTo("..");
- bool result = false;
- device->run();
- device->getTimer()->setTime(666); // scene has animations and current scene seems to be saved at that time ... really - best result with just that number :-)
- if (driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0, 80, 80, 80)))
- {
- smgr->drawAll();
- driver->endScene();
- // we need to be very sloppy, because the animators will produce a different
- // start depending on the actual loading time. 97% seems to be safe, as removing
- // an object produces values around 95%
- result = takeScreenshotAndCompareAgainstReference(driver, "-loadScene.png", 97.4f);
- if (!result)
- logTestString("Rendering the loaded scene failed.\n");
- }
- ISceneNode* node = smgr->getSceneNodeFromId(128);
- if (!node)
- result=false;
- else if (result) // only check if scene was correctly loaded
- {
- result &= (node->getChildren().size()==0);
- if (!result)
- logTestString("Node has an illegal child node.\n");
- device->getSceneManager()->loadScene("results/scene2.irr", 0, node);
- result &= (node->getChildren().size()!=0);
- if (!result)
- logTestString("Loading second scene as child failed.\n");
- }
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
- bool ioScene(void)
- {
- bool result = saveScene();
- result &= loadScene();
- return result;
- }
|