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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_LINE_3D_H_INCLUDED
- #define IRR_LINE_3D_H_INCLUDED
- #include "irrTypes.h"
- #include "vector3d.h"
- namespace irr
- {
- namespace core
- {
- //! 3D line between two points with intersection methods.
- template <class T>
- class line3d
- {
- public:
- //! Default constructor
- /** line from (0,0,0) to (1,1,1) */
- line3d() : start(0,0,0), end(1,1,1) {}
- //! Constructor with two points
- line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
- //! Constructor with two points as vectors
- line3d(const vector3d<T>& start, const vector3d<T>& end) : start(start), end(end) {}
- // operators
- line3d<T> operator+(const vector3d<T>& point) const { return line3d<T>(start + point, end + point); }
- line3d<T>& operator+=(const vector3d<T>& point) { start += point; end += point; return *this; }
- line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
- line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
- bool operator==(const line3d<T>& other) const
- { return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
- bool operator!=(const line3d<T>& other) const
- { return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
- // functions
- //! Set this line to a new line going through the two points.
- void setLine(const T& xa, const T& ya, const T& za, const T& xb, const T& yb, const T& zb)
- {start.set(xa, ya, za); end.set(xb, yb, zb);}
- //! Set this line to a new line going through the two points.
- void setLine(const vector3d<T>& nstart, const vector3d<T>& nend)
- {start.set(nstart); end.set(nend);}
- //! Set this line to new line given as parameter.
- void setLine(const line3d<T>& line)
- {start.set(line.start); end.set(line.end);}
- //! Get length of line
- /** \return Length of line. */
- T getLength() const { return start.getDistanceFrom(end); }
- //! Get squared length of line
- /** \return Squared length of line. */
- T getLengthSQ() const { return start.getDistanceFromSQ(end); }
- //! Get middle of line
- /** \return Center of line. */
- vector3d<T> getMiddle() const
- {
- return (start + end)/(T)2;
- }
- //! Get vector of line
- /** \return vector of line. */
- vector3d<T> getVector() const
- {
- return end - start;
- }
- //! Check if the given point is between start and end of the line.
- /** Assumes that the point is already somewhere on the line.
- \param point The point to test.
- \return True if point is on the line between start and end, else false.
- */
- bool isPointBetweenStartAndEnd(const vector3d<T>& point) const
- {
- return point.isBetweenPoints(start, end);
- }
- //! Get the closest point on this line to a point
- /** \param point The point to compare to.
- \return The nearest point which is part of the line. */
- vector3d<T> getClosestPoint(const vector3d<T>& point) const
- {
- vector3d<T> c = point - start;
- vector3d<T> v = end - start;
- T d = (T)v.getLength();
- v /= d;
- T t = v.dotProduct(c);
- if (t < (T)0.0)
- return start;
- if (t > d)
- return end;
- v *= t;
- return start + v;
- }
- //! Check if the line intersects with a sphere
- /** \param sorigin: Origin of the sphere.
- \param sradius: Radius of the sphere.
- \param outdistance: The distance to the first intersection point.
- \return True if there is an intersection.
- If there is one, the distance to the first intersection point
- is stored in outdistance. */
- bool getIntersectionWithSphere(const vector3d<T>& sorigin, T sradius, f64& outdistance) const
- {
- const vector3d<T> q = sorigin - start;
- T c = q.getLength();
- T v = q.dotProduct(getVector().normalize());
- T d = sradius * sradius - (c*c - v*v);
- if (d < 0.0)
- return false;
- outdistance = v - core::squareroot ( d );
- return true;
- }
- // member variables
- //! Start point of line
- vector3d<T> start;
- //! End point of line
- vector3d<T> end;
- };
- //! Typedef for an f32 line.
- typedef line3d<f32> line3df;
- //! Typedef for an integer line.
- typedef line3d<s32> line3di;
- } // end namespace core
- } // end namespace irr
- #endif
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