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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_I_GUI_ELEMENT_FACTORY_H_INCLUDED
- #define IRR_I_GUI_ELEMENT_FACTORY_H_INCLUDED
- #include "IReferenceCounted.h"
- #include "EGUIElementTypes.h"
- namespace irr
- {
- namespace gui
- {
- class IGUIElement;
- //! Interface making it possible to dynamically create GUI elements
- /** To be able to add custom elements to Irrlicht and to make it possible for the
- scene manager to save and load them, simply implement this interface and register it
- in your gui environment via IGUIEnvironment::registerGUIElementFactory.
- Note: When implementing your own element factory, don't call IGUIEnvironment::grab() to
- increase the reference counter of the environment. This is not necessary because the
- it will grab() the factory anyway, and otherwise cyclic references will be created.
- */
- class IGUIElementFactory : public virtual IReferenceCounted
- {
- public:
- //! adds an element to the gui environment based on its type id
- /** \param type: Type of the element to add.
- \param parent: Parent scene node of the new element, can be null to add to the root.
- \return Pointer to the new element or null if not successful. */
- virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) = 0;
- //! adds a GUI element to the GUI Environment based on its type name
- /** \param typeName: Type name of the element to add.
- \param parent: Parent scene node of the new element, can be null to add it to the root.
- \return Pointer to the new element or null if not successful. */
- virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) = 0;
- //! Get amount of GUI element types this factory is able to create
- virtual s32 getCreatableGUIElementTypeCount() const = 0;
- //! Get type of a creatable element type
- /** \param idx: Index of the element type in this factory. Must be a value between 0 and
- getCreatableGUIElementTypeCount() */
- virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const = 0;
- //! Get type name of a creatable GUI element type by index
- /** \param idx: Index of the type in this factory. Must be a value between 0 and
- getCreatableGUIElementTypeCount() */
- virtual const c8* getCreateableGUIElementTypeName(s32 idx) const = 0;
- //! returns type name of a creatable GUI element
- /** \param type: Type of GUI element.
- \return Name of the type if this factory can create the type, otherwise 0. */
- virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const = 0;
- };
- } // end namespace gui
- } // end namespace irr
- #endif // IRR_I_GUI_ELEMENT_FACTORY_H_INCLUDED
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