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- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef IRR_E_SCENE_NODE_UPDATE_ABS_H_INCLUDED
- #define IRR_E_SCENE_NODE_UPDATE_ABS_H_INCLUDED
- namespace irr
- {
- namespace scene
- {
- //! Options how ISceneNode::updateAbsolutePosition calculates the AbsoluteTransformation
- enum ESCENE_NODE_UPDATE_ABS
- {
- //! Node and parent transformation matrices are multiplied (default)
- ESNUA_TRANSFORM_MATRIX,
- //! Only transform the position of the node transformation matrix
- //! by the parent transformation matrix.
- //! Parent will not affect the rotation/scale of the node transformation.
- ESNUA_TRANSFORM_POSITION,
- //! Use the relative matrix as absolute transformation matrix
- //! Parent node transformation is ignored just like when the parent is set to 0
- ESNUA_RELATIVE
- };
- //! Names for culling type
- const c8* const SceneNodeUpdateAbsNames[] =
- {
- "matrix",
- "pos",
- "relative",
- 0
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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