fixeworks
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56f0372862
Added new intersection methods, improved comparison to be reusable (without hardcoding rounding constants), added unit tests for some functionality
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7 years ago |
cutealien
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b3ba72ab74
Merge branch releases/1.8 revisions 5129:5140 into trunk:
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9 years ago |
hybrid
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7e28379c42
Add new test file to project files
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10 years ago |
hybrid
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79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
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12 years ago |
cutealien
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9254ed9b27
Add 64 bit targets for examples and tests for VS2010.
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12 years ago |
cutealien
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9c8790136c
More fixed to make line2d work with integers this time in intersectWith and getClosestPoint.
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12 years ago |
cutealien
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d9f49f04f8
Adding missing test-file to VS project file.
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12 years ago |
hybrid
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ad82f725be
Add billboard test, which shows also why the non-uniform billboards fail at a certain point.
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13 years ago |
hybrid
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31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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13 years ago |
hybrid
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cae05e6a69
Fix segfaults in case the image is not created. Add test which simply checks which formats are supported for screenshots.
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13 years ago |
hybrid
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ed26bc8b78
Add test case for polygon offset (depth bias)
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13 years ago |
hybrid
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f1cc2dca01
Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file.
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14 years ago |
hybrid
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9f6d50804a
Fix setMesh for skinned meshes, as reported by wing64. The joints cache was not updated, and hence the node reported and returned wrong joints.
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14 years ago |
hybrid
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4eeafca144
Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one.
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14 years ago |
hybrid
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014272f2c1
Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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14 years ago |
hybrid
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3a66a00b68
Add a test case for mrt usage. Based on code by wing64.
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14 years ago |
hybrid
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d6eb580f95
Add a generic attribute interface for querying video driver attributes which are not necessarily of type bool. This interface allows to check certain supported features, such as the number of user clip planes, supported lights and textures, MRTs, and other things. The interface might change in the future, but it's fully functional already. The supported attributes are listed in the API docs of the function.
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14 years ago |
hybrid
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6f27d721ef
Rename test file and adapt project files.
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14 years ago |
hybrid
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ba5f014c15
Remove non-existing files from project list. This avoids the dumb "need to recompile" dialogs in MSVC 2010. Also cleaned up some more things.
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14 years ago |
hybrid
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1fcf0461fe
Add the other msvc 2010 project and solution files. Fix all configurations to work as expected.
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14 years ago |