cutealien
|
e4fc752527
Fix some problems with CMatrix4::getRotationDegrees
|
hace 2 años |
cutealien
|
a85050f622
Add comment when running tests on Linux how to see results
|
hace 2 años |
cutealien
|
745694128c
Material.ZWriteEnable is now of type E_ZWRITE instead of bool and ZWriteFineControl get removed (or merged into ZWriteEnable).
|
hace 4 años |
cutealien
|
df82a4d142
Update stencilshadow tests.
|
hace 5 años |
cutealien
|
6a6d0fe59c
Fix GL mipmapping some more.
|
hace 5 años |
cutealien
|
1e38ed1134
Add new flag ETCF_TRY_HARDWARE_MIP_MAPS and add back support for manual mipmaps in D3D9.
|
hace 5 años |
cutealien
|
b584c39295
ITexture::lock interface changed.
|
hace 6 años |
cutealien
|
7873503041
Fix test "renderTargetTexture"
|
hace 6 años |
fixeworks
|
56f0372862
Added new intersection methods, improved comparison to be reusable (without hardcoding rounding constants), added unit tests for some functionality
|
hace 7 años |
cutealien
|
bf42d8d61b
Fix serializing colors as strings and add a general test for serializing attributes as strings.
|
hace 10 años |
cutealien
|
1e828d9a08
Add tests for mergeFilename.
|
hace 10 años |
hybrid
|
0a2330890a
Bump copyright to 2012
|
hace 12 años |
hybrid
|
79ba8079f6
Add two new test cases for user clip planes and drawVertexPrimitive
|
hace 12 años |
cutealien
|
60d67565c4
Enable screenshot test.
|
hace 12 años |
cutealien
|
86e5345306
- XML-reader now preserves all whitespace. So even newlines are now returned as EXN_TEXT nodes. Old behavior was dropping those, but it handled unix-style newlines badly and should rather have preserved all whitespace or none. Preserving no whitespace could be useful feature for the future.
|
hace 12 años |
cutealien
|
9c8790136c
More fixed to make line2d work with integers this time in intersectWith and getClosestPoint.
|
hace 12 años |
cutealien
|
9184ea4c47
Merged revisions 4057-4071 from 1.7 branch.
|
hace 12 años |
hybrid
|
40480a7822
Merged revisions 4001-4056 from 1.7 branch. Keycode updates, fix compilation errors, vector normalize error case fixed, joystick safety fixes, editbox updates, meshviewer modal window fix, isPointInsideFast changes.
|
hace 12 años |
hybrid
|
ad82f725be
Add billboard test, which shows also why the non-uniform billboards fail at a certain point.
|
hace 13 años |
cutealien
|
6f1db5fc41
- Add vector2d and dimension2d attributes (both already had incomplete parts of implementations for some reason)
|
hace 13 años |
hybrid
|
31664bce48
Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
|
hace 13 años |
hybrid
|
3f47f80798
Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
|
hace 13 años |
hybrid
|
cae05e6a69
Fix segfaults in case the image is not created. Add test which simply checks which formats are supported for screenshots.
|
hace 13 años |
hybrid
|
ed26bc8b78
Add test case for polygon offset (depth bias)
|
hace 13 años |
hybrid
|
5e4d495dcc
Bump copyright dates to 2011.
|
hace 14 años |
hybrid
|
f1cc2dca01
Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file.
|
hace 14 años |
hybrid
|
9f6d50804a
Fix setMesh for skinned meshes, as reported by wing64. The joints cache was not updated, and hence the node reported and returned wrong joints.
|
hace 14 años |
hybrid
|
91426a212c
New test for filtering 2d renders through 2dmaterial.
|
hace 14 años |
hybrid
|
4eeafca144
Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one.
|
hace 14 años |
hybrid
|
014272f2c1
Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
|
hace 14 años |