nadro
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07a7d9ee2e
- Added clear buffer flags.
|
9 年之前 |
hybrid
|
4b6531eb17
Anonymous namespace for test code to avoid name clashes
|
12 年之前 |
Nadro
|
9548b470d0
- fixed issues with a D3D driver and Aero effects.
|
12 年之前 |
hybrid
|
3f47f80798
Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
|
13 年之前 |
hybrid
|
f6c17ba8b5
Relax some comparisons, due to low driver settings.
|
14 年之前 |
hybrid
|
bb44b62433
Add some closeDevice calls to reduce the open windows after tests have run.
|
14 年之前 |
hybrid
|
69bc11c8f5
|
14 年之前 |
hybrid
|
157cd67caf
Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
|
15 年之前 |
Rogerborg
|
dcebfbbf0d
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704
|
16 年之前 |
hybrid
|
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 年之前 |