cutealien
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982e537c7b
Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const.
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2 years ago |
cutealien
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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3 years ago |
cutealien
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543e70dc34
CTriangleSelector can now be created for a single meshbuffer.
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8 years ago |
cutealien
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a20f01131a
ITriangleSelector now can also return meshbuffer collision information.
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8 years ago |
cutealien
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808240cf98
SceneCollisionManager now using const camera pointers.
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8 years ago |
cutealien
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bff50c751d
Spelling fixes.
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8 years ago |
cutealien
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5ee9c208b4
Ensure vector3df and all classes containing a vector3df are passed by reference instead of per value. Thanks @Danyal Zia for the patch (#280).
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10 years ago |
hybrid
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0a2330890a
Bump copyright to 2012
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12 years ago |
hybrid
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5e4d495dcc
Bump copyright dates to 2011.
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14 years ago |
hybrid
|
014272f2c1
Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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14 years ago |
cutealien
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8b71ff58b4
The following functions will now use a "ISceneNode *" instead of a "const ISceneNode *":
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14 years ago |
hybrid
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e08e256fdc
Fix docs for collision manager API, wrong return value was given.
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14 years ago |
hybrid
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e8fa33e154
Merged from 1.7 branch, revisions 3300-3357. Huge number of bug fixes, mostly in GUI and serialization.
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14 years ago |
cutealien
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28a04fbd42
Renamed OctTree to Octree
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15 years ago |
cutealien
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cf445855a6
Documenation clarification in IEventReceiver (thx teto) and ISceneCollisionManager (thx aanderse).
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15 years ago |
hybrid
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d9e92b0783
Add FPS getter for Animated Mesh SN, add some values in serialization.
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15 years ago |
hybrid
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275874afb1
Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
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15 years ago |
hybrid
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3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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15 years ago |
hybrid
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7e5822ec2c
Fix eol-style for all code files to native.
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15 years ago |
hybrid
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8e9c3de276
Merged revisions 2349:2403 from 1.5 branch. Added defines for version handling, added method to check for drivers. Fix bugs in Joystick handler, filename handler, and byteswap.
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15 years ago |
hybrid
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9e695384b9
Added collision function parameter for restricting check to only parts of the scene, patch by Darktib.
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15 years ago |
hybrid
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ca07a70436
Constification for line3df paramater and reindentation.
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15 years ago |
Rogerborg
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5478f80545
https://sourceforge.net/tracker2/?func=detail&aid=1797487&group_id=74339&atid=540678
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16 years ago |
Rogerborg
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cf349f9953
More collision additions. ISceneCollisionManager::getCollisionResultPosition() now returns the node that was hit. ISceneNodeAnimatorCollisionResponse stores and exposes the node that was hit.
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16 years ago |
Rogerborg
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81671c23b2
https://sourceforge.net/tracker2/index.php?func=detail&aid=2498791&group_id=74339&atid=540678
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16 years ago |
hybrid
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7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 years ago |
Rogerborg
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2563bf14d8
Small efficiency improvements in scene collision:
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16 years ago |
Rogerborg
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340b984ced
Add a hitPosition to ISceneCollisionManager::getCollisionResultPosition() as per
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16 years ago |
hybrid
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cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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16 years ago |
hybrid
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13b9851487
Another round of constness additions. Almost finished now.
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17 years ago |