Commit History

Author SHA1 Message Date
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 years ago
  cutealien cb1d2f7706 Fix typos. Thanks @ greenya 5 years ago
  cutealien bff50c751d Spelling fixes. 8 years ago
  cutealien e6c197fa87 Add b3d mesh-writer. 9 years ago
  hybrid 0a2330890a Bump copyright to 2012 12 years ago
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 years ago
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 years ago
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 years ago
  hybrid 6124df98f0 Merged revisions 2325:2332 from 1.5 branch. Only doc updates. 15 years ago
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 years ago
  hybrid 99aedb34e1 Add convenience functions to change the HW buffer settings for a complete mesh instead of just one buffer. 16 years ago
  hybrid 0ebbe96031 Moved the arrow mesh parts into separate mesh constructor methods for cylinder and cone. Not yet exposed in the API. 16 years ago
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 years ago
  irrlicht b85584c8e1 renamed IUnknown to IReferenceCounted 17 years ago
  hybrid 383d3101c9 Some code cleanup for animated meshes. 17 years ago
  hybrid 01c4324747 Added a new constructor for SAnimatedMesh and some cleanup. 17 years ago
  bitplane c00ce1d372 Moved everything to /trunk 17 years ago