cutealien
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e75d2904b1
Replace public header guards to avoid using indentifiers reserved by c++
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3 years ago |
cutealien
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e2cf9130f2
Update documentation to clarify that OpenGL light has no hard radius.
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4 years ago |
hybrid
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0a2330890a
Bump copyright to 2012
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12 years ago |
hybrid
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5e4d495dcc
Bump copyright dates to 2011.
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14 years ago |
hybrid
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3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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15 years ago |
hybrid
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7e5822ec2c
Fix eol-style for all code files to native.
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15 years ago |
hybrid
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7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 years ago |
Rogerborg
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94a1346a5c
Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting.
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16 years ago |
hybrid
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19491a579f
Merged from 1.5 branch revisions 1837:1850. Light property changes, shader problems fixed, OSX resize fixed, meshloader debug messages disabled.
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16 years ago |
hybrid
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cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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16 years ago |
hybrid
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451d5bca72
Merged from 1.4 branch revisions 1251:1271
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16 years ago |
hybrid
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59ac643248
Added Spot lights for hardware drivers. Added per pixel fog support for OpenGL.
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17 years ago |
bitplane
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c00ce1d372
Moved everything to /trunk
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17 years ago |