Commit History

Autor SHA1 Mensaxe Data
  nadro 07a7d9ee2e - Added clear buffer flags. %!s(int64=9) %!d(string=hai) anos
  hybrid 0a2330890a Bump copyright to 2012 %!s(int64=12) %!d(string=hai) anos
  Nadro 9548b470d0 - fixed issues with a D3D driver and Aero effects. %!s(int64=12) %!d(string=hai) anos
  hybrid 3f47f80798 Added two macros to call tests for all drivers, or for all hw drivers, with just one call. %!s(int64=13) %!d(string=hai) anos
  hybrid 5e4d495dcc Bump copyright dates to 2011. %!s(int64=13) %!d(string=hai) anos
  hybrid f6c17ba8b5 Relax some comparisons, due to low driver settings. %!s(int64=13) %!d(string=hai) anos
  hybrid 5fdbe503b5 Last updates for proper window closing after a test has run. %!s(int64=13) %!d(string=hai) anos
  hybrid 8cf6ce43d6 Make viewPort test a little less tight %!s(int64=13) %!d(string=hai) anos
  hybrid 014272f2c1 Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. %!s(int64=13) %!d(string=hai) anos