Commit History

Author SHA1 Message Date
  cutealien e972e00db2 Avoid some warnings in tests. 5 years ago
  nadro 07a7d9ee2e - Added clear buffer flags. 9 years ago
  cutealien c6eec21cec Cameras return again an empty boundingbox (at 0,0,0) instead of returning the frustum boundingbox. Thx @robmar for reporting this. 9 years ago
  hybrid 0a2330890a Bump copyright to 2012 12 years ago
  cutealien 128f5a14e9 Replace asserts in tests with new macro assert_log. 12 years ago
  hybrid 3f47f80798 Added two macros to call tests for all drivers, or for all hw drivers, with just one call. 13 years ago
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 years ago
  hybrid 8c6c657ef4 Fix more device->drop calls to properly remove the window as well under windows. 14 years ago
  cutealien 8b71ff58b4 The following functions will now use a "ISceneNode *" instead of a "const ISceneNode *": 14 years ago
  hybrid a23436f955 Merged revisions 3199-3217 from 1.7 branch. Fix collision problem in aabbox3d and some compile problems due to API changes. Fixed some minor mem leaks. 14 years ago
  hybrid 0ca3ba3744 Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 15 years ago
  hybrid a8229b3f10 Merged from 1.6 branch, revisions 2936:3075. Several bugfixes for GUI, containers, file system. 15 years ago
  hybrid 107fb67d31 Added test case by vitek, currently commented out as it does not go through. 15 years ago
  hybrid 157cd67caf Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 15 years ago
  Rogerborg cf349f9953 More collision additions. ISceneCollisionManager::getCollisionResultPosition() now returns the node that was hit. ISceneNodeAnimatorCollisionResponse stores and exposes the node that was hit. 16 years ago
  Rogerborg 81671c23b2 https://sourceforge.net/tracker2/index.php?func=detail&aid=2498791&group_id=74339&atid=540678 16 years ago
  Rogerborg dcebfbbf0d http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704 16 years ago
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 years ago
  Rogerborg bac02b5bb0 https://sourceforge.net/tracker2/?func=detail&aid=2473520&group_id=74339&atid=540676 16 years ago
  rogerborg 7657b29e8c Removing extraneous device->drop() from tests/sceneCollisionManager.cpp 16 years ago
  rogerborg c7f82100bc https://sourceforge.net/tracker2/?func=detail&aid=2473520&group_id=74339&atid=540676 16 years ago
  Rogerborg baa858b66c From IRC: CSceneCollisionManager::getPickedNodeBB() unconditionally checks collision against children, so visible children of invisible nodes can be hit. This seems nonsensical, so we now only check children of visible nodes. 16 years ago
  Rogerborg 96b28d9162 Actually SVN add the new unit test files for collisionResponseAnimator and sceneCollisionManager... 16 years ago