cutealien
|
e972e00db2
Avoid some warnings in tests.
|
5 years ago |
nadro
|
07a7d9ee2e
- Added clear buffer flags.
|
9 years ago |
cutealien
|
c6eec21cec
Cameras return again an empty boundingbox (at 0,0,0) instead of returning the frustum boundingbox. Thx @robmar for reporting this.
|
9 years ago |
hybrid
|
0a2330890a
Bump copyright to 2012
|
12 years ago |
cutealien
|
128f5a14e9
Replace asserts in tests with new macro assert_log.
|
12 years ago |
hybrid
|
3f47f80798
Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
|
13 years ago |
hybrid
|
5e4d495dcc
Bump copyright dates to 2011.
|
14 years ago |
hybrid
|
8c6c657ef4
Fix more device->drop calls to properly remove the window as well under windows.
|
14 years ago |
cutealien
|
8b71ff58b4
The following functions will now use a "ISceneNode *" instead of a "const ISceneNode *":
|
14 years ago |
hybrid
|
a23436f955
Merged revisions 3199-3217 from 1.7 branch. Fix collision problem in aabbox3d and some compile problems due to API changes. Fixed some minor mem leaks.
|
14 years ago |
hybrid
|
0ca3ba3744
Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
|
15 years ago |
hybrid
|
a8229b3f10
Merged from 1.6 branch, revisions 2936:3075. Several bugfixes for GUI, containers, file system.
|
15 years ago |
hybrid
|
107fb67d31
Added test case by vitek, currently commented out as it does not go through.
|
15 years ago |
hybrid
|
157cd67caf
Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
|
15 years ago |
Rogerborg
|
cf349f9953
More collision additions. ISceneCollisionManager::getCollisionResultPosition() now returns the node that was hit. ISceneNodeAnimatorCollisionResponse stores and exposes the node that was hit.
|
16 years ago |
Rogerborg
|
81671c23b2
https://sourceforge.net/tracker2/index.php?func=detail&aid=2498791&group_id=74339&atid=540678
|
16 years ago |
Rogerborg
|
dcebfbbf0d
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704
|
16 years ago |
hybrid
|
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
|
16 years ago |
Rogerborg
|
bac02b5bb0
https://sourceforge.net/tracker2/?func=detail&aid=2473520&group_id=74339&atid=540676
|
16 years ago |
rogerborg
|
7657b29e8c
Removing extraneous device->drop() from tests/sceneCollisionManager.cpp
|
16 years ago |
rogerborg
|
c7f82100bc
https://sourceforge.net/tracker2/?func=detail&aid=2473520&group_id=74339&atid=540676
|
16 years ago |
Rogerborg
|
baa858b66c
From IRC: CSceneCollisionManager::getPickedNodeBB() unconditionally checks collision against children, so visible children of invisible nodes can be hit. This seems nonsensical, so we now only check children of visible nodes.
|
16 years ago |
Rogerborg
|
96b28d9162
Actually SVN add the new unit test files for collisionResponseAnimator and sceneCollisionManager...
|
16 years ago |