提交歷史

作者 SHA1 備註 提交日期
  cutealien 6a7c09d6be Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations 1 年之前
  cutealien d207a64429 Add IMeshBuffer::getColor functions 2 年之前
  cutealien 267ccbc4ca Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy 2 年之前
  cutealien b79e35ed66 Add IMeshBuffer::getType 2 年之前
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 年之前
  cutealien f73f9501f0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules. 3 年之前
  cutealien b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 年之前
  cutealien dbd17774d0 Fix patch for meshbuffers with different primitives. 7 年之前
  cutealien de1bbfdc50 - Add support for different geometric primitivs to meshbuffers. 7 年之前
  hybrid 0a2330890a Bump copyright to 2012 12 年之前
  hybrid 582cb75095 Merge from 1.7 branch. Fixes for SSharedMeshBuffer and matrix4 13 年之前
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 年之前
  hybrid cf8c269ffc Rename MoveTo_ methods in SSkinMeshBuffer for proper Irrlicht naming scheme. 15 年之前
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 年之前
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 年之前
  hybrid 065c15c00c Make real use of bitfield 15 年之前
  bitplane 0ee0b06eef Fix some initialization order warnings caused by reorganising members 15 年之前
  bitplane 0ce6ba201e Re-ordered some member variables so that padding on 64-bit pointers don't use unnecessary space, also defined bit fields for some bools and moved them to the end of memory. Some minor formatting changes, and got rid of the annoying upper case .H in the VC projects. 15 年之前
  bitplane 2a5a21fce4 Reset all line endings to Windows-style CRLF 15 年之前
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年之前
  Rogerborg 1c0fab0d96 Update the bounding boxes of animated skinned meshes. (Attempt to) remove duplication of the recalculation of frames of animated meshes in CAnimatedMeshSceneNode::OnAnimate() and CAnimatedMeshSceneNode::render(). 16 年之前
  hybrid a9b64e9e5c Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer. 16 年之前
  hybrid fd61d6dd19 Removed some consts from POD type return values. 16 年之前
  hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well. 16 年之前
  hybrid e80e76c763 Fixed line endings and a little bug in the if check. 16 年之前
  lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated. 16 年之前
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 年之前
  hybrid e7add51880 Merged from 1.4 branch revisions 1272:1279 16 年之前
  lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain 16 年之前
  lukeph 2ca8282e00 -- added VBO support -- 17 年之前