hybrid
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e7b200fef4
Merged revisions 2892:2947 from 1.6 branch. Mainly GUI fixes. Cylinder texturing enhanced. WIN64 defines everywhere also use _WIN64. Code layout and documentation updates.
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15 years ago |
hybrid
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82fc088f15
Add typedefs for better readability.
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15 years ago |
hybrid
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157cd67caf
Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
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15 years ago |
cutealien
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c0817da71c
Adding a comment to updateAbsolutePosition.
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15 years ago |
hybrid
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3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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15 years ago |
hybrid
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7e5822ec2c
Fix eol-style for all code files to native.
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15 years ago |
hybrid
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bddb9fb8a5
Fixed indentation.
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15 years ago |
hybrid
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c26cb45461
Merged from 1.5 branch, revisions 2137:2293. Minor bugfixes, some doc updates.
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15 years ago |
hybrid
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87a66e3f67
Avoid self-assignment causing wrong drop, found by CuteAlien.
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16 years ago |
engineer_apple
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cf2cfa5f14
Changes in version 1.6, TA
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16 years ago |
hybrid
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7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 years ago |
Rogerborg
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baa858b66c
From IRC: CSceneCollisionManager::getPickedNodeBB() unconditionally checks collision against children, so visible children of invisible nodes can be hit. This seems nonsensical, so we now only check children of visible nodes.
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16 years ago |
Rogerborg
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b2ea2b3fee
Fix Maya and FPS cameras so that they only animate if they are:
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16 years ago |
Rogerborg
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7004d4a175
Clarify the comments on ISceneNode::setDebugDataVisible() / isDebugDataVisible().
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16 years ago |
hybrid
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1ec87869c3
Some documentation fixes.
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16 years ago |
bitplane
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4e840b1c60
ISceneNode::addChild now recursively updates SceneManager pointers if the node was from another SceneManager.
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16 years ago |
hybrid
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8a070d9cc6
Replaced BoneName by scene node's Name as suggested by rogerborg. Added setName method overload for stringc parameter.
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16 years ago |
hybrid
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682a1200a8
Replaced transformBox by transformBoxEx to avoid major malfunction of the transformations when the transformation includes rotations.
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16 years ago |
hybrid
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2489bda2e8
Merged 1499:1506 from 1.4 branch: Doc updates, getEmitter added.
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16 years ago |
hybrid
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cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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16 years ago |
hybrid
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755e117078
Merged from 1.4 branch revisions 1316:1328.
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16 years ago |
hybrid
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4e6e236ec4
Merged from branch 1.4, revisions 1275:1289
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16 years ago |
hybrid
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451d5bca72
Merged from 1.4 branch revisions 1251:1271
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16 years ago |
hybrid
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152f5f1c68
Fixed the signatures the other way.
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16 years ago |
bitplane
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408045e3ff
reverted (accidental?) changes to ISceneNode::getPosition and setPosition return values
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16 years ago |
hybrid
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25235a32fe
Added multiple inheritance to the billboard texte scene node in order to expose both billboard and textnode interface.
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16 years ago |
bitplane
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daedda8523
Fixed a performance bug in ISceneNode constructor reported by izhbq412
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16 years ago |
hybrid
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99aa627e76
Merged from 1.4 branch revisions 1174:1188
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17 years ago |
hybrid
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48e009de8f
Merged 1.4 branch 1075:1105.
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17 years ago |
engineer_apple
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201ce2c119
-------------------------------------------
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17 years ago |