История коммитов

Автор SHA1 Сообщение Дата
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 лет назад
  cutealien e2cf9130f2 Update documentation to clarify that OpenGL light has no hard radius. 5 лет назад
  hybrid 0a2330890a Bump copyright to 2012 12 лет назад
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 лет назад
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 лет назад
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 лет назад
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 лет назад
  Rogerborg 94a1346a5c Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 16 лет назад
  hybrid 19491a579f Merged from 1.5 branch revisions 1837:1850. Light property changes, shader problems fixed, OSX resize fixed, meshloader debug messages disabled. 16 лет назад
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 лет назад
  hybrid 451d5bca72 Merged from 1.4 branch revisions 1251:1271 16 лет назад
  hybrid 59ac643248 Added Spot lights for hardware drivers. Added per pixel fog support for OpenGL. 17 лет назад
  bitplane c00ce1d372 Moved everything to /trunk 17 лет назад