Commit History

Author SHA1 Message Date
  cutealien 6a7c09d6be Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations 1 year ago
  cutealien 0871bf3a05 Don't let MeshBuffer append functions shrink memory as this prevents optimizations 1 year ago
  cutealien 9e41460b4f Get (more) append functions working for CMeshBuffer and CDynamicMeshBuffer 1 year ago
  cutealien d207a64429 Add IMeshBuffer::getColor functions 2 years ago
  cutealien 267ccbc4ca Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy 2 years ago
  cutealien 7263a1e6f0 Adding comments. 2 years ago
  cutealien b79e35ed66 Add IMeshBuffer::getType 2 years ago
  cutealien 66e5547709 Prefer static_cast to reinterpret_cast where possible. 2 years ago
  cutealien e75d2904b1 Replace public header guards to avoid using indentifiers reserved by c++ 3 years ago
  cutealien f73f9501f0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules. 3 years ago
  cutealien ede858d56f Make S3DVertex::getType a static instead of const function. Same for other vertex classes. 5 years ago
  cutealien b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 years ago
  cutealien 966712c571 Add alternavive BoundingBox calculation for BillboardSceneNode which can take in a camera node. Thx @Seven and @JacKDuRdEn for bugreports. 7 years ago
  cutealien de1bbfdc50 - Add support for different geometric primitivs to meshbuffers. 7 years ago
  cutealien 3ea43f605e Correct debug-name for CMeshBuffer. 9 years ago
  hybrid 0a2330890a Bump copyright to 2012 12 years ago
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 years ago
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 years ago
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 years ago
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 years ago
  hybrid a9b64e9e5c Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer. 16 years ago
  hybrid fd61d6dd19 Removed some consts from POD type return values. 16 years ago
  lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy... 16 years ago
  hybrid 57485235b9 Added some vector operations which take just one scalar as argument. 16 years ago
  hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well. 16 years ago
  hybrid e80e76c763 Fixed line endings and a little bug in the if check. 16 years ago
  lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated. 16 years ago
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 years ago
  lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain 16 years ago
  hybrid 99aa627e76 Merged from 1.4 branch revisions 1174:1188 17 years ago