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- shader noise(
- float Time = 1.0,
- point Point = P,
- output float Cell = 0.0,
- output color Perlin = 0.8,
- output color UPerlin = 0.8,
- output color Simplex = 0.8,
- output color USimplex = 0.8)
- {
- /* Cell Noise */
- Cell = noise("cell", Point);
- /* Perlin 4D Noise */
- Perlin = noise("perlin", Point, Time);
- /* UPerlin 4D Noise */
- UPerlin = noise("uperlin", Point, Time);
-
- /* Simplex 4D Noise */
- Simplex = noise("simplex", Point, Time);
-
- /* USimplex 4D Noise */
- USimplex = noise("usimplex", Point, Time);
-
- }
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