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- /*
- * Copyright 2011-2014 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License
- */
- color fresnel_conductor(float cosi, color eta, color k)
- {
- color cosi2 = color(cosi * cosi);
- color one = color(1, 1, 1);
- color tmp_f = eta * eta + k * k;
- color tmp = tmp_f * cosi2;
- color Rparl2 = (tmp - (2.0 * eta * cosi) + one) /
- (tmp + (2.0 * eta * cosi) + one);
- color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) /
- (tmp_f + (2.0 * eta * cosi) + cosi2);
- return (Rparl2 + Rperp2) * 0.5;
- }
- shader node_fresnel_conductive(
- color n = color(0.084136, 0.410708, 1.472421),
- color k = color(4.018579, 2.363371, 1.607574),
- normal Normal = N,
- output color Color = color(0.8, 0.8, 0.8))
- {
- float cosi = dot(I, Normal);
- Color = fresnel_conductor(cosi, n, k);
- }
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