sketchy_multiple_parameterization.py 1.9 KB

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  1. # ##### BEGIN GPL LICENSE BLOCK #####
  2. #
  3. # This program is free software; you can redistribute it and/or
  4. # modify it under the terms of the GNU General Public License
  5. # as published by the Free Software Foundation; either version 2
  6. # of the License, or (at your option) any later version.
  7. #
  8. # This program is distributed in the hope that it will be useful,
  9. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. # GNU General Public License for more details.
  12. #
  13. # You should have received a copy of the GNU General Public License
  14. # along with this program; if not, write to the Free Software Foundation,
  15. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  16. #
  17. # ##### END GPL LICENSE BLOCK #####
  18. # Filename : sketchy_multiple_parameterization.py
  19. # Author : Stephane Grabli
  20. # Date : 04/08/2005
  21. # Purpose : Builds sketchy strokes whose topology relies on a
  22. # parameterization that covers the complete lines (visible+invisible)
  23. # whereas only the visible portions are actually drawn
  24. from freestyle.chainingiterators import pySketchyChainSilhouetteIterator
  25. from freestyle.predicates import (
  26. QuantitativeInvisibilityUP1D,
  27. TrueUP1D,
  28. )
  29. from freestyle.shaders import (
  30. IncreasingColorShader,
  31. IncreasingThicknessShader,
  32. SamplingShader,
  33. SmoothingShader,
  34. SpatialNoiseShader,
  35. pyHLRShader,
  36. )
  37. from freestyle.types import Operators
  38. Operators.select(QuantitativeInvisibilityUP1D(0))
  39. Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False))
  40. shaders_list = [
  41. SamplingShader(2),
  42. SpatialNoiseShader(15, 120, 2, True, True),
  43. IncreasingThicknessShader(5, 30),
  44. SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
  45. IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1),
  46. pyHLRShader(),
  47. ]
  48. Operators.create(TrueUP1D(), shaders_list)