sequentialsplit_sketchy.py 1.9 KB

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  1. # ##### BEGIN GPL LICENSE BLOCK #####
  2. #
  3. # This program is free software; you can redistribute it and/or
  4. # modify it under the terms of the GNU General Public License
  5. # as published by the Free Software Foundation; either version 2
  6. # of the License, or (at your option) any later version.
  7. #
  8. # This program is distributed in the hope that it will be useful,
  9. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. # GNU General Public License for more details.
  12. #
  13. # You should have received a copy of the GNU General Public License
  14. # along with this program; if not, write to the Free Software Foundation,
  15. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  16. #
  17. # ##### END GPL LICENSE BLOCK #####
  18. # Filename : sequentialsplit_sketchy.py
  19. # Author : Stephane Grabli
  20. # Date : 04/08/2005
  21. # Purpose : Use the sequential split with two different
  22. # predicates to specify respectively the starting and
  23. # the stopping extremities for strokes
  24. from freestyle.chainingiterators import ChainSilhouetteIterator
  25. from freestyle.predicates import (
  26. NotUP1D,
  27. QuantitativeInvisibilityUP1D,
  28. TrueUP1D,
  29. pyBackTVertexUP0D,
  30. pyVertexNatureUP0D,
  31. )
  32. from freestyle.shaders import (
  33. ConstantColorShader,
  34. IncreasingThicknessShader,
  35. SpatialNoiseShader,
  36. )
  37. from freestyle.types import Nature, Operators
  38. upred = QuantitativeInvisibilityUP1D(0)
  39. Operators.select(upred)
  40. Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
  41. ## starting and stopping predicates:
  42. start = pyVertexNatureUP0D(Nature.NON_T_VERTEX)
  43. stop = pyBackTVertexUP0D()
  44. Operators.sequential_split(start, stop, 10)
  45. shaders_list = [
  46. SpatialNoiseShader(7, 120, 2, True, True),
  47. IncreasingThicknessShader(5, 8),
  48. ConstantColorShader(0.2, 0.2, 0.2, 1),
  49. ]
  50. Operators.create(TrueUP1D(), shaders_list)