occluded_by_specific_object.py 1.7 KB

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  1. # ##### BEGIN GPL LICENSE BLOCK #####
  2. #
  3. # This program is free software; you can redistribute it and/or
  4. # modify it under the terms of the GNU General Public License
  5. # as published by the Free Software Foundation; either version 2
  6. # of the License, or (at your option) any later version.
  7. #
  8. # This program is distributed in the hope that it will be useful,
  9. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. # GNU General Public License for more details.
  12. #
  13. # You should have received a copy of the GNU General Public License
  14. # along with this program; if not, write to the Free Software Foundation,
  15. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  16. #
  17. # ##### END GPL LICENSE BLOCK #####
  18. # Filename : occluded_by_specific_object.py
  19. # Author : Stephane Grabli
  20. # Date : 04/08/2005
  21. # Purpose : Draws only the lines that are occluded by a given object
  22. from freestyle.chainingiterators import ChainSilhouetteIterator
  23. from freestyle.predicates import (
  24. AndUP1D,
  25. NotUP1D,
  26. QuantitativeInvisibilityUP1D,
  27. TrueUP1D,
  28. pyIsInOccludersListUP1D,
  29. )
  30. from freestyle.shaders import (
  31. ConstantColorShader,
  32. ConstantThicknessShader,
  33. SamplingShader,
  34. )
  35. from freestyle.types import Id, Operators
  36. ## the id of the occluder (use SHIFT+click on the ViewMap to
  37. ## retrieve ids)
  38. id = Id(3,0)
  39. upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)), pyIsInOccludersListUP1D(id))
  40. Operators.select(upred)
  41. Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
  42. shaders_list = [
  43. SamplingShader(5),
  44. ConstantThicknessShader(3),
  45. ConstantColorShader(0.3, 0.3, 0.3, 1),
  46. ]
  47. Operators.create(TrueUP1D(), shaders_list)