123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # Filename : multiple_parameterization.py
- # Author : Stephane Grabli
- # Date : 04/08/2005
- # Purpose : The thickness and the color of the strokes vary continuously
- # independently from occlusions although only
- # visible lines are actually drawn. This is equivalent
- # to assigning the thickness using a parameterization covering
- # the complete silhouette (visible+invisible) and drawing
- # the strokes using a second parameterization that only
- # covers the visible portions.
- from freestyle.chainingiterators import ChainSilhouetteIterator
- from freestyle.predicates import (
- QuantitativeInvisibilityUP1D,
- TrueUP1D,
- )
- from freestyle.shaders import (
- ConstantColorShader,
- IncreasingColorShader,
- IncreasingThicknessShader,
- SamplingShader,
- pyHLRShader,
- )
- from freestyle.types import Operators
- Operators.select(QuantitativeInvisibilityUP1D(0))
- ## Chain following the same nature, but without the restriction
- ## of staying inside the selection (False).
- Operators.bidirectional_chain(ChainSilhouetteIterator(False))
- shaders_list = [
- SamplingShader(20),
- IncreasingThicknessShader(1.5, 30),
- ConstantColorShader(0.0, 0.0, 0.0),
- IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
- pyHLRShader(), ## this shader draws only visible portions
- ]
- Operators.create(TrueUP1D(), shaders_list)
|