multiple_parameterization.py 2.2 KB

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  1. # ##### BEGIN GPL LICENSE BLOCK #####
  2. #
  3. # This program is free software; you can redistribute it and/or
  4. # modify it under the terms of the GNU General Public License
  5. # as published by the Free Software Foundation; either version 2
  6. # of the License, or (at your option) any later version.
  7. #
  8. # This program is distributed in the hope that it will be useful,
  9. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. # GNU General Public License for more details.
  12. #
  13. # You should have received a copy of the GNU General Public License
  14. # along with this program; if not, write to the Free Software Foundation,
  15. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  16. #
  17. # ##### END GPL LICENSE BLOCK #####
  18. # Filename : multiple_parameterization.py
  19. # Author : Stephane Grabli
  20. # Date : 04/08/2005
  21. # Purpose : The thickness and the color of the strokes vary continuously
  22. # independently from occlusions although only
  23. # visible lines are actually drawn. This is equivalent
  24. # to assigning the thickness using a parameterization covering
  25. # the complete silhouette (visible+invisible) and drawing
  26. # the strokes using a second parameterization that only
  27. # covers the visible portions.
  28. from freestyle.chainingiterators import ChainSilhouetteIterator
  29. from freestyle.predicates import (
  30. QuantitativeInvisibilityUP1D,
  31. TrueUP1D,
  32. )
  33. from freestyle.shaders import (
  34. ConstantColorShader,
  35. IncreasingColorShader,
  36. IncreasingThicknessShader,
  37. SamplingShader,
  38. pyHLRShader,
  39. )
  40. from freestyle.types import Operators
  41. Operators.select(QuantitativeInvisibilityUP1D(0))
  42. ## Chain following the same nature, but without the restriction
  43. ## of staying inside the selection (False).
  44. Operators.bidirectional_chain(ChainSilhouetteIterator(False))
  45. shaders_list = [
  46. SamplingShader(20),
  47. IncreasingThicknessShader(1.5, 30),
  48. ConstantColorShader(0.0, 0.0, 0.0),
  49. IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
  50. pyHLRShader(), ## this shader draws only visible portions
  51. ]
  52. Operators.create(TrueUP1D(), shaders_list)