external_contour_smooth.py 1.7 KB

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  1. # ##### BEGIN GPL LICENSE BLOCK #####
  2. #
  3. # This program is free software; you can redistribute it and/or
  4. # modify it under the terms of the GNU General Public License
  5. # as published by the Free Software Foundation; either version 2
  6. # of the License, or (at your option) any later version.
  7. #
  8. # This program is distributed in the hope that it will be useful,
  9. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. # GNU General Public License for more details.
  12. #
  13. # You should have received a copy of the GNU General Public License
  14. # along with this program; if not, write to the Free Software Foundation,
  15. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  16. #
  17. # ##### END GPL LICENSE BLOCK #####
  18. # Filename : external_contour_smooth.py
  19. # Author : Stephane Grabli
  20. # Date : 04/08/2005
  21. # Purpose : Draws a smooth external contour
  22. from freestyle.chainingiterators import ChainPredicateIterator
  23. from freestyle.predicates import (
  24. AndUP1D,
  25. ExternalContourUP1D,
  26. NotUP1D,
  27. QuantitativeInvisibilityUP1D,
  28. TrueBP1D,
  29. TrueUP1D,
  30. )
  31. from freestyle.shaders import (
  32. IncreasingColorShader,
  33. IncreasingThicknessShader,
  34. SamplingShader,
  35. SmoothingShader,
  36. )
  37. from freestyle.types import Operators
  38. upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
  39. Operators.select(upred)
  40. bpred = TrueBP1D()
  41. Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
  42. shaders_list = [
  43. SamplingShader(2),
  44. IncreasingThicknessShader(4,20),
  45. IncreasingColorShader(1.0, 0.0, 0.5,1, 0.5,1, 0.3, 1),
  46. SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
  47. ]
  48. Operators.create(TrueUP1D(), shaders_list)