blueprint_circles.py 1.8 KB

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  1. # ##### BEGIN GPL LICENSE BLOCK #####
  2. #
  3. # This program is free software; you can redistribute it and/or
  4. # modify it under the terms of the GNU General Public License
  5. # as published by the Free Software Foundation; either version 2
  6. # of the License, or (at your option) any later version.
  7. #
  8. # This program is distributed in the hope that it will be useful,
  9. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. # GNU General Public License for more details.
  12. #
  13. # You should have received a copy of the GNU General Public License
  14. # along with this program; if not, write to the Free Software Foundation,
  15. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  16. #
  17. # ##### END GPL LICENSE BLOCK #####
  18. # Filename : blueprint_circles.py
  19. # Author : Emmanuel Turquin
  20. # Date : 04/08/2005
  21. # Purpose : Produces a blueprint using circular contour strokes
  22. from freestyle.chainingiterators import ChainPredicateIterator
  23. from freestyle.predicates import (
  24. AndUP1D,
  25. ContourUP1D,
  26. NotUP1D,
  27. QuantitativeInvisibilityUP1D,
  28. SameShapeIdBP1D,
  29. TrueUP1D,
  30. pyHigherLengthUP1D,
  31. )
  32. from freestyle.shaders import (
  33. ConstantThicknessShader,
  34. IncreasingColorShader,
  35. pyBluePrintCirclesShader,
  36. pyPerlinNoise1DShader,
  37. )
  38. from freestyle.types import Operators
  39. upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
  40. bpred = SameShapeIdBP1D()
  41. Operators.select(upred)
  42. Operators.bidirectional_chain(ChainPredicateIterator(upred,bpred), NotUP1D(upred))
  43. Operators.select(pyHigherLengthUP1D(200))
  44. shaders_list = [
  45. ConstantThicknessShader(5),
  46. pyBluePrintCirclesShader(3),
  47. pyPerlinNoise1DShader(0.1, 15, 8),
  48. IncreasingColorShader(0.8, 0.8, 0.3, 0.4, 0.3, 0.3, 0.3, 0.1),
  49. ]
  50. Operators.create(TrueUP1D(), shaders_list)