Extract files from Wise installers without executing them. NOTE: Repo moved to https://codeberg.org/CYBERDEV/REWise
CYBERDEV 571b910b57 Disable test where advertised size is larger then | hai 7 meses | |
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imhex | hai 1 ano | |
src | hai 7 meses | |
tests | hai 7 meses | |
.editorconfig | hai 1 ano | |
.gitignore | hai 1 ano | |
COPYING | hai 1 ano | |
Makefile | hai 7 meses | |
README.md | hai 1 ano | |
rewise.1 | hai 1 ano |
Extract files from Wise installers without executing them.
The aim of this project is to extract assets from old game installers made with Wise installer without executing the PE file (.exe), so they can be used with free software implementations of the game engine.
==============================================================
Welcome to REWise version 0.1.0
==============================================================
Usage: rewise [OPERATION] [OPTIONS] INPUT_FILE
OPERATIONS
-x --extract OUTPUT_PATH Extract files.
-r --raw OUTPUT_PATH Extract all files in the overlay data. This does not move/rename files!
-l --list List files.
-V --verify Run extract without actually outputting files, crc32s will be checked.
-z --script-debug Print parsed WiseScript.bin
-v --version Print version and exit.
-h --help Display this HELP.
OPTIONS
-p --preserve Don't delete TMP files.
-t --tmp-path TMP_PATH Set temporary path, default: /tmp/
-d --debug Print debug info.
-s --silent Be silent, don't print anything.
-n --no-extract Don't extract anything. This will be ignored with -x or -r. It also will not try to remove TMP files, so -p won't do anything.
NOTES
- Path to directory OUTPUT_PATH and TMP_PATH should exist and be writable.
- All files REWise does output will be overwritten when they exist!
The WiseUnpacker
project helped a lot to give insight on how to unpack files
from Wise installers. The REWise
inflation process is heavily based on the
inflation process of WiseUnpacker
. So a lot of thanks to
mnadareski!
Unlike WiseUnpacker
which tries to support all versions of Wise installers,
REWise tries to focus on old game installers (1999-2003) in the form of PE
executables. But when REWise
fails to extract any Wise installer feel free
to open an issue (no
guarantees!).
NOTE: The PE build date will not be the same as the installer creation date (or release date) since the overlay-data is just appended to a existing Wise PE on creation of the installer. The supported installer release dates seen so far are between 1999 and 2003. While the PE build dates are between 1998 and 2001.
A Wise installer is a PE executable (NE is also possible, but not supported at
this time) with extra data appended to the end of it (overlay-data at the
overlay-offset). The overlay-data contains a Wise specific header which is not
very important to us (it might be, but no useable values have been found yet).
After the Wise header there is raw DEFLATE
d data without file-headers, after
each DEFLATE
d data entry there is a CRC32 for the inflated data. The
DEFLATE
d data + CRC32 continues until EOF
.
The first inflated file is a .dib
file containing colours used by the
installer, it is no use for us so we skip it.
The second inflated file is a binary file that has all sorts of data relevant
for the installation (including custom file headers). Within REWise this file
is named WiseScript.bin
. Most time was spend on reverse engeneering
different WiseScript.bin
files with a hex-editor (ImHex) so a
WiseScript.bin
can be parsed without as much of guessing as possible. One
discovered struct that is the most relevant for extracting files that would be
installed by the installer is (it contains file names, metadata, CRC32 and
offset to deflatedata):
/* 0x00 WiseScriptFileHeader */
typedef struct {
unsigned char unknown_2[2]; // seen: 0x8000, 0x8100, 0x0000, 0x9800 0xA100
uint32_t deflateStart;
uint32_t deflateEnd;
uint16_t date;
uint16_t time;
uint32_t inflatedSize;
unsigned char unknown_20[20]; // 20 * \0?
uint32_t crc32; // do not check when it is 0
char * destFile; // \0 terminated string
char * fileText; // \0 terminated string
unsigned char terminator; // always \0? terminator?
} WiseScriptFileHeader;
On how REWise
handles a WiseScript.bin
file: SEE src/wisescript.h
and
src/wisescript.c
.
SHORT | SOURCE | FULL |
---|---|---|
CS15 | Download | Counter-Strike 1.5 (2001) |
ET | Download | Wolfenstein: Enemy Territory (2001) |
GSPY220 | Download | GameSpy 220 std (2000) |
HL:CS | Retail CD | Half-Life Counter-Strike (2000) |
HL:GOTY | Retail CD | Half-Life Game Of The Year Edition (1999) |
HL1WON | Download | Half-Life 1 WON 1.1.1.0 Patch (2002) |
HL23SDK | Download | Half-Life SDK 2.3 (2002) |
HL:STEAM | Download | Steam Client with Half-Life Cache (2003) |
HL:UL | Download | Half-Life Uplink (1999) |
OPFOR:DEMO | Download | Half-Life:Opposing Force Demo (2000) |
RTCW | Retail CD | Return to Castle Wolfenstein (2001) |
RTCW:MPDEMO | Download | Return to Castle Wolfenstein Multi-Player Demo (2001) |
RTCW:SPDEMO | Download | Return to Castle Wolfenstein Single-Player Demo (2001) |
SHORT | FILENAME | PE BUILD |
---|---|---|
CS15 | csv15full.exe | Mon Aug 13 19:13:38 2001 UTC+1 |
ET | WolfET.exe | Thu Oct 25 21:47:11 2001 UTC+1 |
GSPY220 | gamespyinstaller220std.exe | Fri May 21 22:48:48 1999 UTC+1 |
HL:CS | counter-strike.exe | Tue Aug 17 17:25:48 1999 UTC+1 |
HL:GOTY | SETUP.EXE | Tue Apr 25 16:37:12 2000 UTC+1 |
HL1WON | hl1110.exe | Mon Aug 13 19:13:38 2001 UTC+1 |
HL23SDK | hl_sdk_v23.exe | Thu Oct 25 21:47:11 2001 UTC+1 |
HL:STEAM | steaminstall_halflife.exe | Thu Oct 25 21:47:11 2001 UTC+1 |
HL:UL | hluplink.exe | Mon Nov 9 21:17:09 1998 UTC+1 |
OPFOR:DEMO | opfordemofull.exe | Fri May 21 22:48:48 1999 UTC+1 |
RTCW | Setup.exe | Tue Apr 25 16:37:12 2000 UTC+1 |
RTCW:MPDEMO | Wolf_MPDemo.exe | Tue Apr 25 16:37:12 2000 UTC+1 |
RTCW:SPDEMO | wolf_spdemo.exe | Tue Apr 25 16:37:12 2000 UTC+1 |
In general:
https://github.com/mnadareski/WiseUnpacker
as a source of information. It
is doing fine but it probably will be better and faster with a zlib
implementation.Values that are currently calculated that might be in the WiseHeader, somewhere in WiseScript.bin or a constant defined somewhere else are:
Other values that are of interest but not found yet are:
To determine what Wise package/version was used other then the PE build date. On Wikipedia is a list of different Wise installer releases, comparing that list to the tested installers (games) their PE build date it suggests that the targeted Wise installer versions are either one of these: