SweepOscillator.h 1.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. /*
  2. * SweepOscillator.h - sweeping oscillator
  3. *
  4. * Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
  5. *
  6. * This file is part of LMMS - https://lmms.io
  7. *
  8. * This program is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU General Public
  10. * License as published by the Free Software Foundation; either
  11. * version 2 of the License, or (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public
  19. * License along with this program (see COPYING); if not, write to the
  20. * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
  21. * Boston, MA 02110-1301 USA.
  22. *
  23. */
  24. #ifndef SWEEP_OSCILLATOR_H
  25. #define SWEEP_OSCILLATOR_H
  26. #include "Oscillator.h"
  27. #include "DspEffectLibrary.h"
  28. template<class FX = DspEffectLibrary::StereoBypass>
  29. class SweepOscillator
  30. {
  31. public:
  32. SweepOscillator( const FX & _fx = FX() ) :
  33. m_phase( 0.0f ),
  34. m_FX( _fx )
  35. {
  36. }
  37. virtual ~SweepOscillator()
  38. {
  39. }
  40. void update( sampleFrame* buf, const fpp_t frames, const float freq1, const float freq2, const float sampleRate )
  41. {
  42. const float df = freq2 - freq1;
  43. for( fpp_t frame = 0; frame < frames; ++frame )
  44. {
  45. const sample_t s = Oscillator::sinSample( m_phase );
  46. buf[frame][0] = s;
  47. buf[frame][1] = s;
  48. m_FX.nextSample( buf[frame][0], buf[frame][1] );
  49. m_phase += ( freq1 + ( frame * df / frames ) ) / sampleRate;
  50. }
  51. }
  52. private:
  53. float m_phase;
  54. FX m_FX;
  55. // inline sample_t getSample( const float _sample );
  56. // inline void recalcPhase();
  57. } ;
  58. #endif