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- /*
- * interpolation.h - fast implementations of several interpolation-algorithms
- *
- * Copyright (c) 2004-2005 Tobias Doerffel <tobydox/at/users.sourceforge.net>
- *
- * This file is part of LMMS - https://lmms.io
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public
- * License along with this program (see COPYING); if not, write to the
- * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301 USA.
- *
- */
- #ifndef INTERPOLATION_H
- #define INTERPOLATION_H
- #ifndef __USE_XOPEN
- #define __USE_XOPEN
- #endif
- #include <math.h>
- #include "lmms_constants.h"
- #include "lmms_math.h"
- inline float hermiteInterpolate( float x0, float x1, float x2, float x3,
- float frac_pos )
- {
- const float frsq = frac_pos*frac_pos;
- const float frsq2 = 2*frsq;
- return( ( (x2-x0) *0.5f ) * ( frac_pos * (frsq+1) -frsq2 ) +
- ( frsq2*frac_pos - 3*frsq ) * ( x1-x2 ) +
- frsq2 * (frac_pos-1) * ( ( x3-x1 ) * 0.25f ) + x1 );
- /*
- const float frsq = frac_pos*frac_pos;
- //const float frsq2 = 2*frsq;
- frac_pos *= 0.5;
- const float frcu = frsq*frac_pos;
- return (
-
- (frcu - frsq + frac_pos) * ((x2 - x0)) +
-
- (4*frcu - 3*frsq) * (x1 - x2)
- //frsq*(2*frac_pos-3) * (x1 - x2)
-
- + (frcu - 0.5*frsq)*((x3 - x1))
-
- + x1
-
- );
- */
- }
- inline float cubicInterpolate( float v0, float v1, float v2, float v3, float x )
- {
- float frsq = x*x;
- float frcu = frsq*v0;
- float t1 = v3 + 3*v1;
- return( v1 + fastFmaf( 0.5f, frcu, x ) * ( v2 - frcu * ( 1.0f/6.0f ) -
- fastFmaf( t1, ( 1.0f/6.0f ), -v0 ) * ( 1.0f/3.0f ) ) + frsq * x * ( t1 *
- ( 1.0f/6.0f ) - 0.5f * v2 ) + frsq * fastFmaf( 0.5f, v2, -v1 ) );
- }
- inline float cosinusInterpolate( float v0, float v1, float x )
- {
- const float f = ( 1.0f - cosf( x * F_PI ) ) * 0.5f;
- return fastFmaf( f, v1-v0, v0 );
- }
- inline float linearInterpolate( float v0, float v1, float x )
- {
- return fastFmaf( x, v1-v0, v0 );
- }
- inline float optimalInterpolate( float v0, float v1, float x )
- {
- const float z = x - 0.5f;
- const float even = v1 + v0;
- const float odd = v1 - v0;
-
- const float c0 = even * 0.50037842517188658;
- const float c1 = odd * 1.00621089801788210;
- const float c2 = even * -0.004541102062639801;
- const float c3 = odd * -1.57015627178718420;
-
- return fastFmaf( fastFmaf( fastFmaf( c3, z, c2 ), z, c1 ), z, c0 );
- }
- inline float optimal4pInterpolate( float v0, float v1, float v2, float v3, float x )
- {
- const float z = x - 0.5f;
- const float even1 = v2 + v1;
- const float odd1 = v2 - v1;
- const float even2 = v3 + v0;
- const float odd2 = v3 - v0;
- const float c0 = even1 * 0.45868970870461956 + even2 * 0.04131401926395584;
- const float c1 = odd1 * 0.48068024766578432 + odd2 * 0.17577925564495955;
- const float c2 = even1 * -0.246185007019907091 + even2 * 0.24614027139700284;
- const float c3 = odd1 * -0.36030925263849456 + odd2 * 0.10174985775982505;
- return fastFmaf( fastFmaf( fastFmaf( c3, z, c2 ), z, c1 ), z, c0 );
- }
- inline float lagrangeInterpolate( float v0, float v1, float v2, float v3, float x )
- {
- const float c0 = v1;
- const float c1 = v2 - v0 * ( 1.0f / 3.0f ) - v1 * 0.5f - v3 * ( 1.0f / 6.0f );
- const float c2 = 0.5f * (v0 + v2) - v1;
- const float c3 = ( 1.0f/6.0f ) * ( v3 - v0 ) + 0.5f * ( v1 - v2 );
- return fastFmaf( fastFmaf( fastFmaf( c3, x, c2 ), x, c1 ), x, c0 );
- }
- #endif
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