peak_controller_effect.h 1.8 KB

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  1. /*
  2. * peak_controller_Effect.h - PeakController effect plugin
  3. *
  4. * Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
  5. *
  6. * This file is part of LMMS - https://lmms.io
  7. *
  8. * This program is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU General Public
  10. * License as published by the Free Software Foundation; either
  11. * version 2 of the License, or (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public
  19. * License along with this program (see COPYING); if not, write to the
  20. * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
  21. * Boston, MA 02110-1301 USA.
  22. *
  23. */
  24. #ifndef PEAK_CONTROLLER_EFFECT_H
  25. #define PEAK_CONTROLLER_EFFECT_H
  26. #include "Effect.h"
  27. #include "peak_controller_effect_controls.h"
  28. class PeakControllerEffect : public Effect
  29. {
  30. public:
  31. PeakControllerEffect( Model * parent,
  32. const Descriptor::SubPluginFeatures::Key * _key );
  33. virtual ~PeakControllerEffect();
  34. virtual bool processAudioBuffer( sampleFrame * _buf,
  35. const fpp_t _frames ) override;
  36. EffectControls * controls() override
  37. {
  38. return &m_peakControls;
  39. }
  40. float lastSample()
  41. {
  42. return m_lastSample;
  43. }
  44. PeakController * controller()
  45. {
  46. return m_autoController;
  47. }
  48. FloatModel * attackModel()
  49. {
  50. return &( m_peakControls.m_attackModel );
  51. }
  52. FloatModel * decayModel()
  53. {
  54. return &( m_peakControls.m_decayModel );
  55. }
  56. int m_effectId;
  57. private:
  58. PeakControllerEffectControls m_peakControls;
  59. float m_lastSample;
  60. PeakController * m_autoController;
  61. friend class PeakControllerEffectControls;
  62. } ;
  63. #endif