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- /*
- * RerverbSC.h - Reverb algorithm by Sean Costello
- *
- * Copyright (c) 2017 Paul Batchelor
- *
- * This file is part of LMMS - https://lmms.io
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public
- * License along with this program (see COPYING); if not, write to the
- * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301 USA.
- *
- */
- #ifndef REVERBSC_H
- #define REVERBSC_H
- #include "Effect.h"
- #include "ReverbSCControls.h"
- #include "ValueBuffer.h"
- extern "C" {
- #include "base.h"
- #include "revsc.h"
- #include "dcblock.h"
- }
- class ReverbSCEffect : public Effect
- {
- public:
- ReverbSCEffect( Model* parent, const Descriptor::SubPluginFeatures::Key* key );
- virtual ~ReverbSCEffect();
- virtual bool processAudioBuffer( sampleFrame* buf, const fpp_t frames );
- virtual EffectControls* controls()
- {
- return &m_reverbSCControls;
- }
- void changeSampleRate();
- private:
- ReverbSCControls m_reverbSCControls;
- sp_data *sp;
- sp_revsc *revsc;
- sp_dcblock *dcblk[2];
- QMutex mutex;
- friend class ReverbSCControls;
- } ;
- #endif
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