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- /*
- * CrossoverEQ.h - A native 4-band Crossover Equalizer
- * good for simulating tonestacks or simple peakless (flat-band) equalization
- *
- * Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
- * Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
- *
- * This file is part of LMMS - https://lmms.io
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public
- * License along with this program (see COPYING); if not, write to the
- * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301 USA.
- *
- */
- #ifndef CROSSOVEREQ_H
- #define CROSSOVEREQ_H
- #include "Effect.h"
- #include "CrossoverEQControls.h"
- #include "ValueBuffer.h"
- #include "lmms_math.h"
- #include "BasicFilters.h"
- class CrossoverEQEffect : public Effect
- {
- public:
- CrossoverEQEffect( Model* parent, const Descriptor::SubPluginFeatures::Key* key );
- virtual ~CrossoverEQEffect();
- virtual bool processAudioBuffer( sampleFrame* buf, const fpp_t frames );
- virtual EffectControls* controls()
- {
- return &m_controls;
- }
- void clearFilterHistories();
-
- private:
- CrossoverEQControls m_controls;
- void sampleRateChanged();
- float m_sampleRate;
-
- float m_gain1;
- float m_gain2;
- float m_gain3;
- float m_gain4;
-
- StereoLinkwitzRiley m_lp1;
- StereoLinkwitzRiley m_lp2;
- StereoLinkwitzRiley m_lp3;
-
- StereoLinkwitzRiley m_hp2;
- StereoLinkwitzRiley m_hp3;
- StereoLinkwitzRiley m_hp4;
-
- sampleFrame * m_tmp1;
- sampleFrame * m_tmp2;
- sampleFrame * m_work;
-
- bool m_needsUpdate;
-
- friend class CrossoverEQControls;
- };
- #endif
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