BassBoosterControls.h 1.8 KB

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  1. /*
  2. * BassBoosterControls.h - controls for bassboosterx -effect
  3. *
  4. * Copyright (c) 2008-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
  5. *
  6. * This file is part of LMMS - https://lmms.io
  7. *
  8. * This program is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU General Public
  10. * License as published by the Free Software Foundation; either
  11. * version 2 of the License, or (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public
  19. * License along with this program (see COPYING); if not, write to the
  20. * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
  21. * Boston, MA 02110-1301 USA.
  22. *
  23. */
  24. #ifndef BASSBOOSTER_CONTROLS_H
  25. #define BASSBOOSTER_CONTROLS_H
  26. #include "EffectControls.h"
  27. #include "BassBoosterControlDialog.h"
  28. #include "Knob.h"
  29. class BassBoosterEffect;
  30. class BassBoosterControls : public EffectControls
  31. {
  32. Q_OBJECT
  33. public:
  34. BassBoosterControls( BassBoosterEffect* effect );
  35. virtual ~BassBoosterControls()
  36. {
  37. }
  38. virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
  39. virtual void loadSettings( const QDomElement & _this );
  40. inline virtual QString nodeName() const
  41. {
  42. return "bassboostercontrols";
  43. }
  44. virtual int controlCount()
  45. {
  46. return 3;
  47. }
  48. virtual EffectControlDialog* createView()
  49. {
  50. return new BassBoosterControlDialog( this );
  51. }
  52. private slots:
  53. void changeFrequency();
  54. private:
  55. BassBoosterEffect* m_effect;
  56. FloatModel m_freqModel;
  57. FloatModel m_gainModel;
  58. FloatModel m_ratioModel;
  59. friend class BassBoosterControlDialog;
  60. friend class BassBoosterEffect;
  61. } ;
  62. #endif