Commit History

Author SHA1 Message Date
  CYBERDEViLNL 207feaf79d IntModel value shouldn't go below it's minimum value. 4 years ago
  CYBERDEViLNL 5f261f3b19 * Rework Spell system. 4 years ago
  CYBERDEViLNL 25b6045d66 First combat test AI 4 years ago
  CYBERDEViLNL 559642331b * Forward movement, casting and jump -animation. 4 years ago
  CYBERDEViLNL 54f586a3d4 Improved spell system. 4 years ago
  CYBERDEViLNL b44dc66e42 First step of spell casting system. 4 years ago
  CYBERDEViLNL 3d8cea22e9 * Dynamicly load spells into spellbar. 4 years ago
  CYBERDEViLNL e8fca151d4 * PlayerCharacter and NPC are now derived from the same base class Character. 4 years ago
  CYBERDEViLNL 5952b1a4ca Working towards separating the input-processing and camera from the Player, and merging NPC and Player. 4 years ago
  CYBERDEViLNL c3ef45da61 * Updated data/db structure, data is now stored in json. 4 years ago
  CYBERDEViLNL f68914bb7d Add license (GPLv3) 4 years ago
  CYBERDEViLNL 3930921239 * Health bar for NPC's info box. 4 years ago
  CYBERDEViLNL ad5fc57b78 * Prioritized mouse handling. 4 years ago