CYBERDEViLNL
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207feaf79d
IntModel value shouldn't go below it's minimum value.
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4 years ago |
CYBERDEViLNL
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5f261f3b19
* Rework Spell system.
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4 years ago |
CYBERDEViLNL
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25b6045d66
First combat test AI
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4 years ago |
CYBERDEViLNL
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559642331b
* Forward movement, casting and jump -animation.
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4 years ago |
CYBERDEViLNL
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54f586a3d4
Improved spell system.
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4 years ago |
CYBERDEViLNL
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b44dc66e42
First step of spell casting system.
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4 years ago |
CYBERDEViLNL
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3d8cea22e9
* Dynamicly load spells into spellbar.
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4 years ago |
CYBERDEViLNL
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e8fca151d4
* PlayerCharacter and NPC are now derived from the same base class Character.
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4 years ago |
CYBERDEViLNL
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5952b1a4ca
Working towards separating the input-processing and camera from the Player, and merging NPC and Player.
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4 years ago |
CYBERDEViLNL
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c3ef45da61
* Updated data/db structure, data is now stored in json.
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4 years ago |
CYBERDEViLNL
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f68914bb7d
Add license (GPLv3)
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4 years ago |
CYBERDEViLNL
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3930921239
* Health bar for NPC's info box.
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4 years ago |
CYBERDEViLNL
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ad5fc57b78
* Prioritized mouse handling.
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4 years ago |