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- local green = minetest.get_color_escape_sequence("#bada55")
- local green2 = minetest.get_color_escape_sequence("#33ff55")
- -- poison and drunk effects function
- local effect_me = function(pos, player, def)
- local name = player:get_player_name() ; if not name then return end
- if def.poison or def.drunk then
- player:hud_change(stamina.players[name].hud_id, "text", "stamina_hud_poison.png")
- end
- if def.poison and def.poison > 0 then
- stamina.players[name].poisoned = def.poison
- minetest.chat_send_player(name, green .. "Seems you have been poisoned!")
- elseif def.drunk and def.drunk > 0 then
- stamina.players[name].drunk = def.drunk
- minetest.chat_send_player(name, green .. "You seem a little tipsy!")
- end
- end
- -- restore stamina function
- local full_stamina = function(pos, player, def)
- local name = player:get_player_name() ; if not name then return end
- stamina.change(player, 100) -- set to 100 incase of default stamina increase
- minetest.chat_send_player(name, green2 .. "You suddenly feel full!")
- end
- -- add lucky blocks
- lucky_block:add_blocks({
- {"cus", effect_me, {poison = 5}},
- {"cus", effect_me, {poison = 10}},
- {"cus", effect_me, {drunk = 30}},
- {"cus", full_stamina}
- })
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