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README.md

AEngine ([A]lexCr4ckPentest`s [e]ngine)

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An attempt to write my own game engine in C++ and OpenGL


It is not a real game engine

I have no goal to write the fastest and richest engine, I just practice and learn 3D graphics technologies


Features

  • AEngine core:
    • OpenGL loader
    • Basic application functional
    • Basic input (keyboard and mouse)
    • Events
  • AEngine renderer:
    • VBO, IBO and VAO abstraction
    • Basic renderer API
    • 2D renderer
    • 2D textures
    • Cubemap textures
    • Shaders
    • Mesh
    • Offscreen rendering framebuffer
  • AEngine application:
    • Basic window management (create, resize, handle input, destroy)
    • Basic plugin manager

Minimal hardware requirements (may change in future)

  • CPU: 1 core, 2.0GHz
  • RAM: 128 MiB
  • GPU: 64 MiB VRAM, with OpenGL 4.2 support

Supported platforms

  • GNU/Linux: fully supported
  • BSD: fully supported
  • Win32 (Windows): NOT SUPPORTED
  • MacOS (Apple): NOT tested
  • IOS / Android: NOT supported

Editor preview

Preview

In plans

  • Vulkan API support for rendering
  • Plugin management system
  • Advanced renderer: shadows, SSAO, lighting, materials and PBR
  • Multithreading and major performace improvements (instancing)
  • Scripting support